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path: root/src/server.cpp
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* commit before some more radical changesPerttu Ahola2011-04-03
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* Removed lua stuffPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-02
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* mapgen tweakingPerttu Ahola2011-03-01
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* fixed server sending wrong position of node removalPerttu Ahola2011-02-28
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* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* updated scripting api a bitPerttu Ahola2011-02-23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-23
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
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* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-15
| | | | inside MAP_GENERATION_LIMIT
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
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* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-14
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* mapgen stuffPerttu Ahola2011-02-05
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* some tweakingPerttu Ahola2011-02-02
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* end-of-day.Perttu Ahola2011-02-01
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* one line of cleaning server codePerttu Ahola2011-02-01
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* Fixed a bug of server not reloading unloaded blocks when player builds or ↵Perttu Ahola2011-01-25
| | | | digs on them.
* Faster lighting at map generation timePerttu Ahola2011-01-24
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* small fixes here and therePerttu Ahola2011-01-24
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* now it works!Perttu Ahola2011-01-18
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* tinkeringPerttu Ahola2011-01-18
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* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
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* generate-time lighting optimizationPerttu Ahola2011-01-15
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
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* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
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* better cavesPerttu Ahola2010-12-25
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* tinkering aroundPerttu Ahola2010-12-25
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