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server.cpp
Commit message (
Expand
)
Author
Age
*
Recalculate normals for cached meshes.
RealBadAngel
2014-10-21
*
Make players check inventory modification properly
ShadowNinja
2014-10-01
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Fix locking bugs and make inventory deserialization errors more specific
ShadowNinja
2014-09-21
*
Fix to to too two times
sapier
2014-08-22
*
Add player name length checks
sapier
2014-08-22
*
Fix "ghost" blocks if block update is "on wire" while player digs nodes
sapier
2014-08-22
*
Don't call a player event without having player to do a event for
sapier
2014-08-21
*
Fix error handling on inconsistent client ready message
sapier
2014-07-16
*
Fix serverlist code style, const-correctness, and types
ShadowNinja
2014-06-30
*
Don't spam server console on player/playersao error but just drop the affecte...
sapier
2014-06-29
*
Add formspec api versioning
sapier
2014-06-29
*
Add prefixes to enum values and fix style issues
kwolekr
2014-06-28
*
Only keep players loaded while they're connected
ShadowNinja
2014-06-23
*
Fix uncought deserialization error on receiving data
sapier
2014-06-22
*
Fix server assert in case of invalid message from client, just kick that client.
sapier
2014-06-21
*
Small cleanup of hud add/remove code
sapier
2014-05-31
*
Add joining player to printed player list
sapier
2014-05-20
*
Fix old client showing duplicated health bar on new server
sapier
2014-05-11
*
Fix possible deadlock in error conditions
sapier
2014-05-11
*
Organize builtin into subdirectories
ShadowNinja
2014-05-07
*
Fix heart + bubble bar size on different texture packs
sapier
2014-05-07
*
Add missing ip address to player join log entry
sapier
2014-04-21
*
Reduce log level for incoming crap packets
sapier
2014-04-19
*
Use integers instead of float values
BlockMen
2014-04-12
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY
Kahrl
2014-04-10
*
Add support for named threads (atm linux only)
sapier
2014-04-09
*
Cleanup client init states by bumping protocol version
sapier
2014-04-08
*
Pass arguments by reference
Selat
2014-03-12
*
Remove "Server -!- " prefix from player messages
ShadowNinja
2014-02-27
*
Add minetest.set_noiseparam_defaults() Lua API
kwolekr
2014-02-15
*
Fix possible missing unlock of env_lock
sapier
2014-02-12
*
ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-09
*
Add the option to bind to a specific address
ShadowNinja
2014-02-05
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Add additional check to avoid broadcasting private messages in error conditions
sapier
2014-02-02
*
Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...
Perttu Ahola
2014-02-01
*
Add player:set_sky() with simple skybox support
Perttu Ahola
2014-02-01
*
Add propper client initialization
sapier
2014-01-31
*
New HUD element - waypoint.
RealBadAngel
2014-01-26
*
Fix use of previously deallocated EmergeManager
kwolekr
2014-01-26
*
Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
ShadowNinja
2014-01-23
*
Allow vertical axis particle rotation constraint
khonkhortisan
2014-01-13
*
Fixed minetest reliable udp implementation (compatible to old clients)
sapier
2014-01-10
*
Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...
ShadowNinja
2014-01-06
*
Send long announce as POST, show OS in useragent
proller
2014-01-07
*
Initialize world before creating BanManager and RollbackManager
ShadowNinja
2013-12-30
*
Replace SimpleThread by JThread now implementing same features
sapier
2013-12-15
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