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* Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. ↵Loic Blot2015-02-10
| | | | ok @Zeno-
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
| | | | | | | | | | | | | | * Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
* Give full breath after deathSmallJoker2015-02-05
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* Fix a crash (assert) when client set serial version < 24 in INITLoic Blot2015-01-27
| | | | | | | | | When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM To resolve the problem: * Create a different CLIENT_MIN_VERSION to handle this problem * Remove the exception * Use an assert in case of bad developer code
* Fix uninitialized variable Server::m_next_sound_idKahrl2015-01-24
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* Send real port to server listShadowNinja2015-01-23
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* Performance fixes.onkrot2015-01-13
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* NodeResolver: Perform callback immediately if node registration phase finishedkwolekr2015-01-04
| | | | Also add NodeResolver callbacks on the client
* Fix map parameter load orderkwolekr2014-12-30
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* Expose mapgen parameters on scripting initkwolekr2014-12-29
| | | | | Add minetest.get_mapgen_params() Deprecate minetest.register_on_mapgen_init()
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
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* Redefine NodeResolver interface and replace with callback mechanismkwolekr2014-12-27
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* Use std::string::empty() instead of size() where applicableAnton2014-12-12
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* Fix typo in mapblock.hCraig Robbins2014-12-12
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* Add space between client names in status text (client)Muhammad Rifqi Priyo Susanto2014-12-07
| | | | | | | | Before: Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1,user2,user3,user4,user5,foobar,userplayedminetestthismorning} After: Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1, user2, user3, user4, user5, foobar, userplayedminetestthismorning}
* Clean up rollbackShadowNinja2014-11-19
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* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
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* Serverlist: announce mg_name from map_meta.txt instead of minetest.confKahrl2014-11-10
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* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
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* Split up mapgen.cppkwolekr2014-11-01
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* Add NodeResolver and clean up node name -> content ID resolution systemkwolekr2014-10-26
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* Recalculate normals for cached meshes.RealBadAngel2014-10-21
| | | | | | Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
* Make players check inventory modification properlyShadowNinja2014-10-01
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* Simplify player modification checksShadowNinja2014-10-01
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* Fix locking bugs and make inventory deserialization errors more specificShadowNinja2014-09-21
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* Fix to to too two timessapier2014-08-22
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* Add player name length checkssapier2014-08-22
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* Fix "ghost" blocks if block update is "on wire" while player digs nodessapier2014-08-22
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* Don't call a player event without having player to do a event forsapier2014-08-21
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* Fix error handling on inconsistent client ready messagesapier2014-07-16
| | | | Fix android makefile to provide a correct dummy githash if detection fails
* Fix serverlist code style, const-correctness, and typesShadowNinja2014-06-30
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* Don't spam server console on player/playersao error but just drop the ↵sapier2014-06-29
| | | | affected client
* Add formspec api versioningsapier2014-06-29
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* Add prefixes to enum values and fix style issueskwolekr2014-06-28
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* Only keep players loaded while they're connectedShadowNinja2014-06-23
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* Fix uncought deserialization error on receiving datasapier2014-06-22
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* Fix server assert in case of invalid message from client, just kick that client.sapier2014-06-21
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* Small cleanup of hud add/remove codesapier2014-05-31
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* Add joining player to printed player listsapier2014-05-20
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* Fix old client showing duplicated health bar on new serversapier2014-05-11
| | | | | Fix client not showing hearts and bubbles on connecting to old server Fix server not remembering hud flags correctly
* Fix possible deadlock in error conditionssapier2014-05-11
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* Organize builtin into subdirectoriesShadowNinja2014-05-07
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* Fix heart + bubble bar size on different texture packssapier2014-05-07
| | | | | | | Add DPI support for statbar Move heart+bubble bar to Lua HUD Add statbar size (based upon an idea by blue42u) Add support for customizing breath and statbar
* Add missing ip address to player join log entrysapier2014-04-21
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* Reduce log level for incoming crap packetssapier2014-04-19
| | | | Add log entry for peer timeout
* Use integers instead of float valuesBlockMen2014-04-12
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* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
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* Add third person viewBlockMen2014-04-12
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* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
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* Add support for named threads (atm linux only)sapier2014-04-09
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