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Commit message (Expand)AuthorAge
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Gracefully handle PacketErrorsest312015-05-08
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
* Fix a rare crash case un SendPlayerHPNer'zhul2015-04-11
* TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable messageLoic Blot2015-04-07
* TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...Loic Blot2015-04-05
* Crafting speedupest312015-04-05
* Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot2015-04-03
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* Clean up and tweak build systemShadowNinja2015-03-27
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-24
* Fix game minetest.conf default settingsest312015-03-18
* Server::step throw is never catched in minetestserverLoic Blot2015-03-17
* Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot2015-03-17
* Revert "Server::step throw is never catched. Replace it with an errorstream +...kwolekr2015-03-16
* Server::step throw is never catched. Replace it with an errorstream + assertLoic Blot2015-03-16
* Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-16
* SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...Loic Blot2015-03-15
* Replace NetworkPacket pointers to referencesLoic Blot2015-03-13
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Use the new Player::isDead function when it's the caseLoic Blot2015-03-13
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-05
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot2015-03-04
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-04
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Remove unused m_wielded_item_not_sentLoic Blot2015-03-03
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* Fix some memory leaks on packet sending.Loic Blot2015-02-21
* Move hex.h to util/Loic Blot2015-02-21
* Move sha1.hpp and base64.hpp to util/Loic Blot2015-02-21
* Fix unused (and so, broken) enable_rollback_recording. This option must be re...Loic Blot2015-02-18
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. o...Loic Blot2015-02-10
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
* Give full breath after deathSmallJoker2015-02-05
* Fix a crash (assert) when client set serial version < 24 in INITLoic Blot2015-01-27
* Fix uninitialized variable Server::m_next_sound_idKahrl2015-01-24
* Send real port to server listShadowNinja2015-01-23
* Performance fixes.onkrot2015-01-13