| Commit message (Collapse) | Author | Age |
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celeron55 for the help on this code
Get the texture from memory as well
Add .x to the list of supported formats
Update LUA API documentation
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(obj, md2 and md3 are currently allowed)
Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet!
If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
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Commands moved:
/me
/status
/time
/shutdown
/ban
/clearobjects
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It'd take years to figure out what caused the accident.
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GPLv2/later, by agreement of major contributors
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messages
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checking 'fly' instead of 'fast'
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names, 2) minetest.register_authentication_handler()
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Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer,
make adding new callbacks to scriptapi.cpp easier by adding
scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <->
singleplayer mode interaction
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until it is actually needed
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memory corruption)
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