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server.cpp
Commit message (
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Author
Age
*
Enforce limits of settings that could cause buggy behaviour (#12450)
SmallJoker
2022-07-09
*
Allow to set maximum star opacity at daytime (#11663)
Wuzzy
2022-07-02
*
Re-order sound-related code (#12382)
SmallJoker
2022-06-20
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
*
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
*
Add API function to invoke player respawn
sfan5
2022-05-29
*
Deprecate game.conf name, use title instead (#12030)
rubenwardy
2022-05-21
*
Use native packer to transfer globals into async env(s)
sfan5
2022-05-10
*
Add more Prometheus metrics (#12274)
sfan5
2022-05-09
*
Cache serialized mapblocks during sending
sfan5
2022-05-08
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Refactor some Lua API functions in preparation for async env
sfan5
2022-05-02
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Disentangle map implementations (#12148)
Jude Melton-Houghton
2022-04-07
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Move the codebase to C++14
sfan5
2022-02-26
*
Clean up ClientReady packet handling
sfan5
2022-02-17
*
Send HUD flags only if changed
Lars Müller
2022-02-08
*
Clean up ClientInterface locking
Jude Melton-Houghton
2022-02-03
*
Add game name to server status string
sfan5
2022-01-28
*
Give the ASCII console splash a facelift
Alex
2022-01-15
*
Improve situation around race condition with dynamic_add_media during client ...
sfan5
2022-01-15
*
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-15
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Socket-related cleanups
sfan5
2021-12-29
*
Fix various code & correctness issues (#11815)
sfan5
2021-12-05
*
Make /status message easier to read
Wuzzy
2021-10-15
*
Readd TGA to the list of valid texture formats. (#11598)
ROllerozxa
2021-09-15
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Send to clients node metadata that changed to become empty (#11597)
Jude Melton-Houghton
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Remove redundant on_dieplayer calls
savilli
2021-08-28
*
Remove unsupported formats from the media enumerator
hecks
2021-07-29
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Server: Ignore whitespace-only chat messages
SmallJoker
2021-06-22
*
Translate builtin (#10693)
Wuzzy
2021-03-05
*
Send attachments instantly before set_pos (#10235)
SmallJoker
2021-02-12
*
Server: properly delete ServerMap on interrupted startups
SmallJoker
2021-02-05
*
Encode high codepoints as surrogates to safely transport wchar_t over network
sfan5
2021-02-02
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-02-01
*
Preserve immortal group for players when damage is disabled
sfan5
2021-01-31
*
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-31
*
Settings: Proper priority hierarchy
SmallJoker
2021-01-29
*
Allow configuring block disk and net compression. Change default disk level.
Lars
2020-12-15
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Remove null bytes from TOCLIENT_BLOCKDATA (#10433)
luk3yx
2020-09-26
*
Correct erroneous reported max lag with prometheus (#10427)
Buckaroo Banzai
2020-09-25
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