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server.cpp
Commit message (
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Author
Age
*
darkrose should work at a nuclear power plant.
Perttu Ahola
2012-07-24
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Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
darkrose
2012-07-23
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Implement node timers
darkrose
2012-07-23
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minetest.register_on_player_receive_fields()
Perttu Ahola
2012-07-22
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Add minetest.get_modnames() to Lua API
Matthew I
2012-07-22
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Server-side checking of digging; disable_anticheat setting
Perttu Ahola
2012-07-21
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Define M_PI on MSVC
Perttu Ahola
2012-07-21
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Add support for "textures/all" (and thus texture packs) to server
darkrose
2012-07-21
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Message cleanups (consistency) and prevent /me when not allowed to shout
Calinou
2012-07-21
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Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
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Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
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Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-17
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Node placement client-side prediction
Perttu Ahola
2012-06-10
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Add disallow_empty_password setting
Perttu Ahola
2012-06-07
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Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
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Add ignore_world_load_errors configuration option and provide better error me...
Perttu Ahola
2012-06-04
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Implement sign using form field protocol
Perttu Ahola
2012-06-03
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WIP node metadata, node timers
Kahrl
2012-06-03
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Catch VersionMismatchException while loading world data
Perttu Ahola
2012-06-03
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Check password hash validity
Perttu Ahola
2012-06-03
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Fix continuing to process TOSERVER_INIT2 even if player doesn't exist
Perttu Ahola
2012-04-14
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Fix unhandled InvalidPositionException
Perttu Ahola
2012-04-10
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Make client know about reverted disallowed diggings
Perttu Ahola
2012-04-09
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Fix segfault when setting privileges of a non-connected player
Perttu Ahola
2012-04-07
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Don't apply player movement cheat detection in singleplayer
Perttu Ahola
2012-04-01
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Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
Perttu Ahola
2012-04-01
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Add server-side enforcement of the 'fast' privilege; also fix client checking...
Perttu Ahola
2012-03-31
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Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
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Make server ignore media files with unknown filename extensions
Perttu Ahola
2012-03-30
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Reimplement authentication handler in Lua; now we have 1) infinite privilege ...
Perttu Ahola
2012-03-30
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Add GenericCAO and player armor groups, but don't use them yet
Perttu Ahola
2012-03-29
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on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Kahrl
2012-03-29
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added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
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Remove unnecessary debug output
Perttu Ahola
2012-03-29
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Area-based MapEditEvent ignore and that put to use for on_generate too
Perttu Ahola
2012-03-29
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Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...
Perttu Ahola
2012-03-29
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Fix on_generate minp/maxp (was broken due to chunkymapgen)
Perttu Ahola
2012-03-28
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Add blockseed to on_generated
Perttu Ahola
2012-03-28
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Correctly lock mutexes when the server sends MapEditEvents (could cause memor...
Perttu Ahola
2012-03-28
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Tune generation responsiveness and cheat inhibition on server
Perttu Ahola
2012-03-27
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Tune block fetching to clients on server
Perttu Ahola
2012-03-27
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Almost support loading sounds from server
Perttu Ahola
2012-03-25
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Add more media directories; mod/{textures,sounds,media}
Perttu Ahola
2012-03-25
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Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25
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Lua API for playing sounds
Perttu Ahola
2012-03-24
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Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
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celeron55's sound system initial framework
Perttu Ahola
2012-03-24
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Log at info level when a banned client connects
Perttu Ahola
2012-03-22
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Fix mod paths
Perttu Ahola
2012-03-20
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Move share/builtin.lua to share/builtin/builtin.lua
Perttu Ahola
2012-03-19
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