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* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
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* Server: Only send node removal/addition to client if client's player is near ↵Perttu Ahola2011-04-06
| | | | it. Otherwise set the modified blocks unsent.
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-05
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
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* Chests work now!Perttu Ahola2011-04-04
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* initial chest metadataPerttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* commit before some more radical changesPerttu Ahola2011-04-03
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* Removed lua stuffPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* tuned water texture and removed two debug prints from serverPerttu Ahola2011-04-02
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* mapgen tweakingPerttu Ahola2011-03-01
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* fixed server sending wrong position of node removalPerttu Ahola2011-02-28
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* added trees (very glitchy) and changed grass texturePerttu Ahola2011-02-28
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* updated scripting api a bitPerttu Ahola2011-02-23
| | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua
* mainly work on object scripting apiPerttu Ahola2011-02-23
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
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* server now won't crash when it is tries to generate blocks that are not ↵Perttu Ahola2011-02-15
| | | | inside MAP_GENERATION_LIMIT
* New way of determining the outcome of diggingPerttu Ahola2011-02-14
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* players to not be saved when map saving is disabled (due to some error)Perttu Ahola2011-02-14
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen tweakingPerttu Ahola2011-02-06
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* mapgen stuffPerttu Ahola2011-02-05
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* some tweakingPerttu Ahola2011-02-02
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* end-of-day.Perttu Ahola2011-02-01
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* one line of cleaning server codePerttu Ahola2011-02-01
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* Fixed a bug of server not reloading unloaded blocks when player builds or ↵Perttu Ahola2011-01-25
| | | | digs on them.
* Faster lighting at map generation timePerttu Ahola2011-01-24
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* small fixes here and therePerttu Ahola2011-01-24
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* OMG! Main Menu!Perttu Ahola2011-01-23
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