Commit message (Collapse) | Author | Age | |
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* | Deprecate loading a world with unresolved dependencies (#12541) | rubenwardy | 2022-07-17 |
| | | | Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Animated particlespawners and more (#11545) | Lexi Hale | 2022-07-13 |
| | | | | | Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com> | ||
* | Sounds: Various little improvements (#12486) | SmallJoker | 2022-07-09 |
| | | | | | Use SimpleSoundSpec where reasonable (OpenAL) Ensure the sound IDs do not underflow or get overwritten -> loop in u16 Proper use of an enum. | ||
* | Enforce limits of settings that could cause buggy behaviour (#12450) | SmallJoker | 2022-07-09 |
| | | | Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt). | ||
* | Allow to set maximum star opacity at daytime (#11663) | Wuzzy | 2022-07-02 |
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* | Re-order sound-related code (#12382) | SmallJoker | 2022-06-20 |
| | | | | | | | | Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case. | ||
* | No damage effects on hp_max change (#11846) | Lars Müller | 2022-06-11 |
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* | Optimize Server::sendMetadataChanged a bit | sfan5 | 2022-05-29 |
| | | | | The distance check also never worked as intended, now fixed. | ||
* | Add API function to invoke player respawn | sfan5 | 2022-05-29 |
| | | | | closes #12272 | ||
* | Deprecate game.conf name, use title instead (#12030) | rubenwardy | 2022-05-21 |
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* | Use native packer to transfer globals into async env(s) | sfan5 | 2022-05-10 |
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* | Add more Prometheus metrics (#12274) | sfan5 | 2022-05-09 |
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* | Cache serialized mapblocks during sending | sfan5 | 2022-05-08 |
| | | | | | | | This reduces the (absolute) time spent in Server::SendBlocks() from 700ms to 300ms (relative) share of MapBlock::serialize() from 80% to 60% in a test setup with 10 players and many block changes | ||
* | Make logging cost free when there is no output target (#12247) | paradust7 | 2022-05-04 |
| | | | | | The logging streams now do almost no work when there is no output target for them. For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing. | ||
* | Async environment for mods to do concurrent tasks (#11131) | sfan5 | 2022-05-02 |
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* | Refactor some Lua API functions in preparation for async env | sfan5 | 2022-05-02 |
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* | Clean up some auth packet handling related code | sfan5 | 2022-04-28 |
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* | Disentangle map implementations (#12148) | Jude Melton-Houghton | 2022-04-07 |
| | | | | Fixes violation of Liskov substitution principle Fixes #12144 | ||
* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
| | | | * Also Disable shadows when sun/moon is hidden. Fixes #11972. | ||
* | Move the codebase to C++14 | sfan5 | 2022-02-26 |
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* | Clean up ClientReady packet handling | sfan5 | 2022-02-17 |
| | | | | fixes #12073 | ||
* | Send HUD flags only if changed | Lars Müller | 2022-02-08 |
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* | Clean up ClientInterface locking | Jude Melton-Houghton | 2022-02-03 |
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* | Add game name to server status string | sfan5 | 2022-01-28 |
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* | Give the ASCII console splash a facelift | Alex | 2022-01-15 |
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* | Improve situation around race condition with dynamic_add_media during client ↵ | sfan5 | 2022-01-15 |
| | | | | join | ||
* | Don't call on_dieplayer callback two times (#11874) | savilli | 2022-01-15 |
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* | Use a database for mod storage (#11763) | Jude Melton-Houghton | 2022-01-07 |
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* | Socket-related cleanups | sfan5 | 2021-12-29 |
| | | | Improve error handling on Windows and reduce the size of the `Address` class | ||
* | Fix various code & correctness issues (#11815) | sfan5 | 2021-12-05 |
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* | Make /status message easier to read | Wuzzy | 2021-10-15 |
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* | Readd TGA to the list of valid texture formats. (#11598) | ROllerozxa | 2021-09-15 |
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* | Clean up/improve some scriptapi error handling code | sfan5 | 2021-09-10 |
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* | Send to clients node metadata that changed to become empty (#11597) | Jude Melton-Houghton | 2021-09-10 |
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* | Dynamic_Add_Media v2 (#11550) | sfan5 | 2021-09-09 |
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* | Remove redundant on_dieplayer calls | savilli | 2021-08-28 |
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* | Remove unsupported formats from the media enumerator | hecks | 2021-07-29 |
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* | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | 2021-07-27 |
| | | | Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de> | ||
* | Server: Ignore whitespace-only chat messages | SmallJoker | 2021-06-22 |
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* | Translate builtin (#10693) | Wuzzy | 2021-03-05 |
| | | | | | This PR is the second attempt to translate builtin. Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext. | ||
* | Send attachments instantly before set_pos (#10235) | SmallJoker | 2021-02-12 |
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* | Server: properly delete ServerMap on interrupted startups | SmallJoker | 2021-02-05 |
| | | | | A static mod error (e.g. typo) would abort the initialization but never free ServerMap | ||
* | Encode high codepoints as surrogates to safely transport wchar_t over network | sfan5 | 2021-02-02 |
| | | | | fixes #7643 | ||
* | Drop wide/narrow conversion functions | sfan5 | 2021-02-02 |
| | | | | | | | | | The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely. | ||
* | Revise dynamic_add_media API to better accomodate future changes | sfan5 | 2021-02-01 |
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* | Preserve immortal group for players when damage is disabled | sfan5 | 2021-01-31 |
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* | Cache client IP in RemoteClient so it can always be retrieved (#10887) | sfan5 | 2021-01-31 |
| | | | specifically: after the peer has already disappeared | ||
* | Settings: Proper priority hierarchy | SmallJoker | 2021-01-29 |
| | | | | | | | | | | | Remove old defaults system Introduce priority-based fallback list Use new functions for map_meta special functions Change groups to use end tags Unittest changes: * Adapt unittest to the new code * Compare Settings objects | ||
* | Allow configuring block disk and net compression. Change default disk level. | Lars | 2020-12-15 |
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* | Minimap as HUD element with API control | Pierre-Yves Rollo | 2020-10-04 |
| | | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map |