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path: root/src/server.cpp
Commit message (Collapse)AuthorAge
* Masterserver updateproller2013-10-18
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* Show git hash in version string at top left corner of windowKahrl2013-09-28
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* Fix some warnings and other minor detailskwolekr2013-09-16
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* Always use builtin JThread librarykwolekr2013-09-15
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* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Server::ProcessData(): call getBanName once instead of twice (#639)Ilya2013-09-03
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* Send player damage to all clients and apply [brightenPilzAdam2013-08-17
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Don't freak out when a client sends multiple TOSERVER_INIT packets; also log ↵Perttu Ahola2013-08-08
| | | | one thing more.
* Clean up server's log messages and give a better error to client when its ↵Perttu Ahola2013-08-06
| | | | player is in use
* Add texture pack selection to main menuNovatux2013-08-04
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* Fix server getting completely choked up on even a little of DoSPerttu Ahola2013-08-04
| | | | | | * If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffer
* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
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* Fix anticheatPerttu Ahola2013-08-03
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* Weather backward compatibilityproller2013-08-02
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* Dont announce server in singleplayerproller2013-07-27
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* Cosmetic player info changesproller2013-07-24
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Masterserver mods announse, ipv6, better curl errorsproller2013-07-13
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* Disallow the name 'singleplayer' in a multiplayer serverPilzAdam2013-07-12
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* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Math mapgen fix, ip show on connect, pathfinder segfault fixproller2013-06-23
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* Add support for IPv6proller2013-06-23
| | | | | | | Two new configuration options are added: - "enable_ipv6" to enable/disable the overall use of IPv6 - "ipv6_server" to enable/disable the use of IPv6 sockets when running a server (when "enable_ipv6" is enabled)
* Tweak IDropAction restriction handling in server.cppKahrl2013-06-16
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Dont load mods that have no entry in world.mtPilzAdam2013-05-19
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* Clear custom player HUDs when emerging players. Fixes #711.Aaron Suen2013-05-10
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* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
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* Server: force block send of pointed_pos_under after predicted node placeKahrl2013-05-03
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* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja2013-04-23
| | | | minetest.chat_send_player()
* Added offset support for HUD itemsDiego Martínez2013-04-23
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* Added support for alignment in HUD itemsDiego Martínez2013-04-23
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* Fix findSpawnPos()kwolekr2013-04-21
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* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Lua HUDJonathon Anderson2013-04-18
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* fix various memory leakssapier2013-04-09
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* Masterserver: report gameid, uptime, cosmetic fixes on server web pageproller2013-03-30
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* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
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* Add Ore infrastructure and l_register_ore()kwolekr2013-03-24
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Support game-specific minetest.confPerttu Ahola2013-03-21
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* Common mods supportPerttu Ahola2013-03-21
| | | | | | | Implement "common mods", includeable from {$user,$share}/games/common/$modname by using the game.conf setting common_mods = $modname,$modname2,...
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Merge pull request #482 from proller/liquidkwolekr2013-02-25
|\ | | | | finite liquid
| * new adjustable finite liquidproller2013-02-24
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