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* CraftItem rework and Lua interfaceKahrl2011-11-29
* GenericNodeMetadata and an example furnacePerttu Ahola2011-11-29
* Initial NodeMetaRef stuffPerttu Ahola2011-11-29
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Add chat message callback and send functionsPerttu Ahola2011-11-29
* Use log_deregister_thread in EmergeThreadPerttu Ahola2011-11-29
* Fix mod dependency sortPerttu Ahola2011-11-29
* Warn about unsatisfied dependenciesPerttu Ahola2011-11-29
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
* Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...Perttu Ahola2011-11-29
* Fix and tune player movement checks (make them very loose)Perttu Ahola2011-11-29
* Add IDropAction and related stuffKahrl2011-11-29
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-29
* Add on_generated hookPerttu Ahola2011-11-29
* Improve player movement speed checkingPerttu Ahola2011-11-29
* Player movement speed and node access distance checkingPerttu Ahola2011-11-29
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
* Remove give_initial_stuffPerttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* builtin.luaPerttu Ahola2011-11-29
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
* Fix "warning: comparison between signed and unsigned integer expressions"Perttu Ahola2011-11-29
* Make map generator more responsivePerttu Ahola2011-11-29
* Store metadata as metadata name in node definitionPerttu Ahola2011-11-29
* Set block modified flag when node metadata inventory is modifiedPerttu Ahola2011-11-29
* Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola2011-11-29
* Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Node place/dig Lua callbacksPerttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Cut down content transfer verbosityPerttu Ahola2011-11-29
* Improve loading screen and protocolPerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola2011-11-29
* Better node texture generationPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29
* Move tool definitions to scriptPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
* Scripting WIP: dynamic object stuffPerttu Ahola2011-11-29
* ServerRemotePlayer implements ServerActiveObjectPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* random scripting work-in-progressPerttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29