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* Server pushing media at runtime (#9961)sfan52020-06-13
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Optimize particlespawner sending by not sending to distant playerssfan52020-05-23
* Implement spawning particles with node texture appearancesfan52020-05-23
* Cleanup of particle & particlespawner structures and code (#9893)sfan52020-05-22
* Cache liquid alternative IDs (#8053)Vitaliy2020-05-20
* Add support for statbar “off state” icons (#9462)Wuzzy2020-05-11
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Sky API: Rename *_tint to fog_*_tint for consistencySmallJoker2020-05-05
* set_fov: Add support for time-based transitions (#9705)ANAND2020-05-02
* Add MetricsBackend with prometheus counter supportLoic Blot2020-04-29
* Add server side translations capability (#9733)EvidenceB Kidscode2020-04-25
* Android: fix handling non-latin characters on older Android devices (#9309)Maksim2020-04-17
* Refactor texture overrides and add new features (#9600)Hugues Ross2020-04-14
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
* Drop genericobject.{cpp,h} (#9629)Loïc Blot2020-04-10
* Overall improvements to log messages (#9598)sfan52020-04-08
* Fix 2 log messages when player joined to game (#9477)Maksim2020-03-08
* set_sky improvements, set_sun, set_moon and set_starsJordach2020-03-05
* Script API: Check that SAOs are still usable before attempting to use themsfan52020-02-11
* Improve core.sound_play with ephemeral sounds and player exclusionsfan52020-02-01
* Fix the player information version_string return value (#8616)Lejo2019-12-20
* Add z-index management to HUDPierre-Yves Rollo2019-12-06
* Rework packet receiving in ServerThreadsfan52019-11-19
* Attachments: Fix attachments to temporary removed objects (#8989)SmallJoker2019-10-02
* Fix some reference counters (memleak) (#8981)SmallJoker2019-09-24
* Add support for per-player FOV overrides and multipliersAnand S2019-09-19
* Inventory: Undo prediction on dropSmallJoker2019-09-17
* Send ActiveObjects once right after Init2ANAND2019-09-14
* Formspecs: Introduce formspec_version to modsSmallJoker2019-09-14
* Send cumulated inventory changes only each step (#8856)SmallJoker2019-09-09
* Inventory: Send dirty lists where appropriate (#8742)SmallJoker2019-08-24
* remove_detached_inventory: Fix segfault during mod loadSmallJoker2019-08-20
* Fix unnecessary exception use in 3 more methods (#8791)Jozef Behran2019-08-13
* Better F6 profiler (#8750)SmallJoker2019-08-13
* Merge pull request #8776 from osjc/FixGetNodeJozef Behran2019-08-10
* Implement adding velocity to player from Luasfan52019-08-10
* Allow customizing chat message format (#8529)ANAND2019-08-08
* Avoid crash caused by, and improve, 'findSpawnPos()' (#8728)Paramat2019-08-07
* Group "immortal" also protects players from damageWuzzy2019-08-01
* Damage: Play no damage sound when immortal (#8350)SmallJoker2019-06-09
* Optimize string (mis)handling (#8128)Jozef Behran2019-05-18
* Force send a mapblock to a player (#8140)sofar2019-04-28
* Create ServerThread earlier in the startup processLoïc Blot2019-03-31
* Prevent multi-line chat messages server-side (#8420)rubenwardy2019-03-26
* Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy2019-03-10
* Fix detach inventory serialisation (#8331)rubenwardy2019-03-07
* Consistent HP and damage types (#8167)SmallJoker2019-02-10
* Force player save before kicking on player shutdown (#8157)Loïc Blot2019-02-03