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path:
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server.cpp
Commit message (
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Author
Age
...
*
Damage: Play no damage sound when immortal (#8350)
SmallJoker
2019-06-09
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Force send a mapblock to a player (#8140)
sofar
2019-04-28
*
Create ServerThread earlier in the startup process
Loïc Blot
2019-03-31
*
Prevent multi-line chat messages server-side (#8420)
rubenwardy
2019-03-26
*
Fix serialization of std::time_t by casting to u64 first (#8353)
rubenwardy
2019-03-10
*
Fix detach inventory serialisation (#8331)
rubenwardy
2019-03-07
*
Consistent HP and damage types (#8167)
SmallJoker
2019-02-10
*
Force player save before kicking on player shutdown (#8157)
Loïc Blot
2019-02-03
*
Fix randomly rejected form field submits (#8091)
Jozef Behran
2019-01-21
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Fix uninitialized variable peer_id
Loïc Blot
2018-12-04
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Fix get_server_status() segfault due to uninitialized m_env
rubenwardy
2018-11-12
*
Add core.remove_detached_inventory (#7684)
SmallJoker
2018-10-10
*
Particles: Make collision with objects optional (#7682)
Paramat
2018-09-08
*
Check node updates whether the blocks are known (#7568)
SmallJoker
2018-08-16
*
Log server shutdown using actionstream (#7589)
ClobberXD
2018-07-28
*
Make the server status message customizable (#7357)
SmallJoker
2018-07-01
*
Rename CSM flavours to restrictions
SmallJoker
2018-06-26
*
Remove Server::m_ignore_map_edit_events (noop)
Loic Blot
2018-06-15
*
Server: move shutdown parts to a specific shutdown state object (#7437)
Loïc Blot
2018-06-13
*
Fix the /shutdown command (#7431)
SmallJoker
2018-06-11
*
Run detach callbacks on player leave
SmallJoker
2018-05-12
*
Fix builtin inventory list crash when size = 0 (#7297)
SmallJoker
2018-05-05
*
Allow damage for attached objects, add attach/detach callbacks (#6786)
SmallJoker
2018-04-30
*
Move ASCII art to std::cerr, to remove it from logs
rubenwardy
2018-04-23
*
Add online content repository
rubenwardy
2018-04-19
*
Fix 5 issues reported by PVS studio
Loic Blot
2018-04-04
*
Client eventmanager refactor (#7179)
Loïc Blot
2018-03-30
*
Add reasons to on_dieplayer and on_hpchange
Andrew Ward
2018-03-28
*
Add formspec theming using prepended strings
Andrew Ward
2018-03-28
*
Minetest ASCII art: Move from actionstream to rawstream
paramat
2018-03-21
*
Drop Server::m_enable_rollback_recording it's only used in server constructor
Loic Blot
2018-03-16
*
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...
Loic Blot
2018-03-16
*
Forgot to remove obsolete Server::m_mods
Loic Blot
2018-03-16
*
Server: delegate mod management & config to ServerModConfiguration (#7131)
Loïc Blot
2018-03-16
*
Drop less performant Server::setBlockNotSent for ClientInterface::markBlockpo...
Loic Blot
2018-03-09
*
Cleanup & bugfix
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarSelectedImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarImage()
Loic Blot
2018-03-08
*
Cleanup: drop Server::hudGetHotbarItemcount()
Loic Blot
2018-03-08
*
Mitigate formspec exploits by verifying that the formspec was shown to the us...
red-001
2018-02-18
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Load a texturepack from the 'textures' subfolder of a game
red-001
2018-01-16
*
Shut down mapgen threads before other shutdown tasks (#6689)
raymoo
2017-12-03
*
Load files from subfolders in texturepacks
number Zero
2017-11-17
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
Server: affect bind_addr on constructor instead of start() (#6474)
Loïc Blot
2017-09-28
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