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* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
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* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* Node definitions transferPerttu Ahola2011-11-29
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* Sending of textures WIPPerttu Ahola2011-11-29
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* Move tool definitions to scriptPerttu Ahola2011-11-29
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* Tool definition transfer to clientPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Scripting WIPPerttu Ahola2011-11-29
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* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
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* Add /clearobjectsPerttu Ahola2011-10-18
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* When granting or revoking privileges, notify the target player tooPerttu Ahola2011-10-16
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* Handle death and respawn betterPerttu Ahola2011-10-15
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* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
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* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-12
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* added ipban supportConstantin Wenger2011-08-12
| | | | | commands: /#ipban <nick> /#ipunban <ip>
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
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* fix to the formerPerttu Ahola2011-07-30
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* Server configuration is now written when "/#setting whatever = whatever" is ↵Perttu Ahola2011-07-30
| | | | issued.
* map unloading is now a whole lot betterPerttu Ahola2011-06-27
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* moved map generator to separate source filesPerttu Ahola2011-06-25
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* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵Perttu Ahola2011-05-31
| | | | while no players are near it.
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
| | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
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* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
| | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216
* random comment updatesPerttu Ahola2011-04-30
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* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* Server: Only send node removal/addition to client if client's player is near ↵Perttu Ahola2011-04-06
| | | | it. Otherwise set the modified blocks unsent.
* Chests work now!Perttu Ahola2011-04-04
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
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* mapgen stuffPerttu Ahola2011-02-05
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* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
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* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
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