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* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot2015-04-03
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-24
* Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot2015-03-17
* Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-16
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-05
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-04
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
* Send real port to server listShadowNinja2015-01-23
* Fix struct vs. class in forward declarationsKahrl2014-12-08
* Clean up rollbackShadowNinja2014-11-19
* Recalculate normals for cached meshes.RealBadAngel2014-10-21
* Add prefixes to enum values and fix style issueskwolekr2014-06-28
* Use integers instead of float valuesBlockMen2014-04-12
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANYKahrl2014-04-10
* Cleanup client init states by bumping protocol versionsapier2014-04-08
* Pass arguments by referenceSelat2014-03-12
* Remove "Server -!- " prefix from player messagesShadowNinja2014-02-27
* Add the option to bind to a specific addressShadowNinja2014-02-05
* Add minetest.kick_player(name, reason)sapier2014-02-03
* Add player:override_day_night_ratio() for arbitrarily controlling sunlight br...Perttu Ahola2014-02-01
* Add player:set_sky() with simple skybox supportPerttu Ahola2014-02-01
* Add propper client initializationsapier2014-01-31
* Allow vertical axis particle rotation constraintkhonkhortisan2014-01-13
* Fixed minetest reliable udp implementation (compatible to old clients)sapier2014-01-10
* Send long announce as POST, show OS in useragentproller2014-01-07
* Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja2013-12-18
* Rewrite client media download and support hash-based remote downloadKahrl2013-12-13
* Add minetest.swap_nodeNovatux2013-11-30
* Masterserver updateproller2013-10-18
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Make it compileSfan52013-09-09
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14