index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server.h
Commit message (
Expand
)
Author
Age
...
*
celeron55's sound system initial framework
Perttu Ahola
2012-03-24
*
Rework directory structure
Perttu Ahola
2012-03-19
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
*
Fix and improve Server's privilege get/setters
Perttu Ahola
2012-03-15
*
Add "simple singleplayer mode"; Fix a number of GUI things
Perttu Ahola
2012-03-15
*
Proper handling of failing to bind server socket
Perttu Ahola
2012-03-11
*
command-line/world game selection
Perttu Ahola
2012-03-11
*
Clean up log messages everywhere
Perttu Ahola
2012-03-11
*
Initial directory structure rework
Perttu Ahola
2012-03-10
*
Add minetest.get_worldpath() for getting location for custom data
Perttu Ahola
2012-02-28
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
*
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-02
*
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-11
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Don't send objects or map data before definitions have been sent
Perttu Ahola
2011-12-02
*
Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Fix processing of the default_password setting. It is now actually used as th...
Kahrl
2011-12-01
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Node definitions transfer
Perttu Ahola
2011-11-29
*
Sending of textures WIP
Perttu Ahola
2011-11-29
*
Move tool definitions to script
Perttu Ahola
2011-11-29
*
Tool definition transfer to client
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
*
Add /clearobjects
Perttu Ahola
2011-10-18
*
When granting or revoking privileges, notify the target player too
Perttu Ahola
2011-10-16
*
Handle death and respawn better
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Fixed/extended/modified ban stuff to be good for inclusion
Perttu Ahola
2011-08-12
*
added ipban support
Constantin Wenger
2011-08-12
*
Notify other players of wielded item change
Giuseppe Bilotta
2011-08-11
*
fix to the former
Perttu Ahola
2011-07-30
*
Server configuration is now written when "/#setting whatever = whatever" is i...
Perttu Ahola
2011-07-30
*
map unloading is now a whole lot better
Perttu Ahola
2011-06-27
*
moved map generator to separate source files
Perttu Ahola
2011-06-25
*
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
*
Reduced the CPU usage of the sent block selector algorithm
Perttu Ahola
2011-05-31
*
hopefully fixed the privilege problems
Perttu Ahola
2011-05-29
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
[prev]
[next]