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path:
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server.h
Commit message (
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Author
Age
*
Server: Only send node removal/addition to client if client's player is near ...
Perttu Ahola
2011-04-06
*
Chests work now!
Perttu Ahola
2011-04-04
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
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mapgen stuff
Perttu Ahola
2011-02-05
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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OMG! Main Menu!
Perttu Ahola
2011-01-23
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fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-18
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minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
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old water removed, some fixes here and there
Perttu Ahola
2011-01-17
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fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
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Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-15
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Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
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disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
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changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
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some work-in-progress
Perttu Ahola
2010-12-22
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organizing stuff.
Perttu Ahola
2010-12-21
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working time-of-day sending from server to client
Perttu Ahola
2010-12-20
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day/night working client side
Perttu Ahola
2010-12-19
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before adding day/night lighting
Perttu Ahola
2010-12-18
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working nicely
Perttu Ahola
2010-12-13
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commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
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license stuff
Perttu Ahola
2010-11-29
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Windows bug fixes
Perttu Ahola
2010-11-29
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sitä sun tätä tekeillä, toimii kivasti
Perttu Ahola
2010-11-29
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block send priority queue
Perttu Ahola
2010-11-27
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Working version before block send priorization update
Perttu Ahola
2010-11-27
*
Initial files
Perttu Ahola
2010-11-27