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* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Fix server getting completely choked up on even a little of DoSPerttu Ahola2013-08-04
| | | | | | * If client count is unbearable, immediately delete denied clients * Re-prioritize the checking order of things about incoming clients * Remove a huge CPU-wasting exception in ReliablePacketBuffer
* Weather backward compatibilityproller2013-08-02
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
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* Add option to not prepend "Server -!- " to messages sent with ↵ShadowNinja2013-04-23
| | | | minetest.chat_send_player()
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
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* Lua HUDJonathon Anderson2013-04-18
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* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
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* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
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* Allow spawning particles from the server, from luaJeija2013-03-23
| | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Merge pull request #482 from proller/liquidkwolekr2013-02-25
|\ | | | | finite liquid
| * new adjustable finite liquidproller2013-02-24
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* | Remove dead code, relocate some codekwolekr2013-02-25
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* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* | Update Copyright YearsSfan52013-02-24
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* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* new auto masterserverproller2013-02-22
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* Improved Player PhysicsMirceaKitsune2013-02-14
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* Finish and clean up mapgen configurationkwolekr2013-01-21
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* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
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* The new mapgen, noise functions, et al.kwolekr2013-01-21
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* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
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* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
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* ShaderSource and silly example shadersKahrl2012-12-02
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* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
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* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Detached inventoriesPerttu Ahola2012-07-24
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* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* WIP node metadata, node timersKahrl2012-06-03
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
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* Add minetest.is_singleplayer()Perttu Ahola2012-03-28
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Lua API for playing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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