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server.h
Commit message (
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Author
Age
*
Sounds: Various little improvements (#12486)
SmallJoker
2022-07-09
*
Re-order sound-related code (#12382)
SmallJoker
2022-06-20
*
No damage effects on hp_max change (#11846)
Lars Müller
2022-06-11
*
Optimize Server::sendMetadataChanged a bit
sfan5
2022-05-29
*
Add API function to invoke player respawn
sfan5
2022-05-29
*
Fix hash implementation for SerializedBlockCache
sfan5
2022-05-23
*
Use native packer to transfer globals into async env(s)
sfan5
2022-05-10
*
Add more Prometheus metrics (#12274)
sfan5
2022-05-09
*
Cache serialized mapblocks during sending
sfan5
2022-05-08
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Refactor some Lua API functions in preparation for async env
sfan5
2022-05-02
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Don't call on_dieplayer callback two times (#11874)
savilli
2022-01-15
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Clean up/improve some scriptapi error handling code
sfan5
2021-09-10
*
Dynamic_Add_Media v2 (#11550)
sfan5
2021-09-09
*
Server: properly delete ServerMap on interrupted startups
SmallJoker
2021-02-05
*
Drop wide/narrow conversion functions
sfan5
2021-02-02
*
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-02-01
*
Cache client IP in RemoteClient so it can always be retrieved (#10887)
sfan5
2021-01-31
*
Settings: Proper priority hierarchy
SmallJoker
2021-01-29
*
Remove dead code (#10845)
rubenwardy
2021-01-22
*
Minimap as HUD element with API control
Pierre-Yves Rollo
2020-10-04
*
Clean up server-side translations, remove global variable (#10075)
rubenwardy
2020-09-16
*
Properly handle mod-errors in on_shutdown
Desour
2020-08-24
*
Server pushing media at runtime (#9961)
sfan5
2020-06-13
*
Cleanup of particle & particlespawner structures and code (#9893)
sfan5
2020-05-22
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Add MetricsBackend with prometheus counter support
Loic Blot
2020-04-29
*
Add server side translations capability (#9733)
EvidenceB Kidscode
2020-04-25
*
serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)
HybridDog
2020-04-18
*
set_sky improvements, set_sun, set_moon and set_stars
Jordach
2020-03-05
*
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-02-01
*
Fix some reference counters (memleak) (#8981)
SmallJoker
2019-09-24
*
Add support for per-player FOV overrides and multipliers
Anand S
2019-09-19
*
Send ActiveObjects once right after Init2
ANAND
2019-09-14
*
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-09-09
*
Inventory: Send dirty lists where appropriate (#8742)
SmallJoker
2019-08-24
*
Implement adding velocity to player from Lua
sfan5
2019-08-10
*
Optimize string (mis)handling (#8128)
Jozef Behran
2019-05-18
*
Force send a mapblock to a player (#8140)
sofar
2019-04-28
*
Optimize interaction distance checker (#8193)
Jozef Behran
2019-03-07
*
Send only changed node metadata to clients instead of whole mapblock (#5268)
SmallJoker
2018-12-04
*
Add core.remove_detached_inventory (#7684)
SmallJoker
2018-10-10
*
Particles: Make collision with objects optional (#7682)
Paramat
2018-09-08
*
Check node updates whether the blocks are known (#7568)
SmallJoker
2018-08-16
*
Rename CSM flavours to restrictions
SmallJoker
2018-06-26
*
Remove Server::m_ignore_map_edit_events (noop)
Loic Blot
2018-06-15
*
Server: move shutdown parts to a specific shutdown state object (#7437)
Loïc Blot
2018-06-13
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