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* Masterserver updateproller2013-10-18
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Make it compileSfan52013-09-09
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Fix server getting completely choked up on even a little of DoSPerttu Ahola2013-08-04
* Weather backward compatibilityproller2013-08-02
* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
* Move scriptapi to separate folder (by sapier)sapier2013-05-25
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
* Added support to disable built-in HUD elementsDiego Martínez2013-04-24
* Add option to not prepend "Server -!- " to messages sent with minetest.chat_s...ShadowNinja2013-04-23
* Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr2013-04-18
* Lua HUDJonathon Anderson2013-04-18
* Add Mapgen V7, reorganize biomeskwolekr2013-04-07
* New damage system, add damageGroups to ToolCapabilities, bump protocol versionPilzAdam2013-03-29
* Allow spawning particles from the server, from luaJeija2013-03-23
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
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| * new adjustable finite liquidproller2013-02-24
* | Remove dead code, relocate some codekwolekr2013-02-25
* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* | Update Copyright YearsSfan52013-02-24
* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* new auto masterserverproller2013-02-22
* Improved Player PhysicsMirceaKitsune2013-02-14
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* ShaderSource and silly example shadersKahrl2012-12-02
* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Detached inventoriesPerttu Ahola2012-07-24
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* WIP node metadata, node timersKahrl2012-06-03
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29