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server.h
Commit message (
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Author
Age
*
Add minetest.get_worldpath() for getting location for custom data
Perttu Ahola
2012-02-28
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
*
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-02
*
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-11
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Don't send objects or map data before definitions have been sent
Perttu Ahola
2011-12-02
*
Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Fix processing of the default_password setting. It is now actually used as th...
Kahrl
2011-12-01
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Node definitions transfer
Perttu Ahola
2011-11-29
*
Sending of textures WIP
Perttu Ahola
2011-11-29
*
Move tool definitions to script
Perttu Ahola
2011-11-29
*
Tool definition transfer to client
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-20
*
Add /clearobjects
Perttu Ahola
2011-10-18
*
When granting or revoking privileges, notify the target player too
Perttu Ahola
2011-10-16
*
Handle death and respawn better
Perttu Ahola
2011-10-15
*
Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
*
Fixed/extended/modified ban stuff to be good for inclusion
Perttu Ahola
2011-08-12
*
added ipban support
Constantin Wenger
2011-08-12
*
Notify other players of wielded item change
Giuseppe Bilotta
2011-08-11
*
fix to the former
Perttu Ahola
2011-07-30
*
Server configuration is now written when "/#setting whatever = whatever" is i...
Perttu Ahola
2011-07-30
*
map unloading is now a whole lot better
Perttu Ahola
2011-06-27
*
moved map generator to separate source files
Perttu Ahola
2011-06-25
*
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
*
Reduced the CPU usage of the sent block selector algorithm
Perttu Ahola
2011-05-31
*
hopefully fixed the privilege problems
Perttu Ahola
2011-05-29
*
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-29
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-20
*
Improved server commands and added player permissions.
Ciaran Gultnieks
2011-05-16
*
random comment updates
Perttu Ahola
2011-04-30
*
Optimized map saving and sending (server-side)
Perttu Ahola
2011-04-26
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
Server: Only send node removal/addition to client if client's player is near ...
Perttu Ahola
2011-04-06
*
Chests work now!
Perttu Ahola
2011-04-04
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