| Commit message (Expand) | Author | Age |
... | |
* | Biomes: Remove referenced biomes from Decorations on clear | kwolekr | 2015-04-16 |
* | Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin... | Loic Blot | 2015-04-03 |
* | Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>. | Loic Blot | 2015-03-31 |
* | Don't send an InventoryAction at each setInventoryModified, we only need one ... | Loic Blot | 2015-03-24 |
* | Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A... | Loic Blot | 2015-03-17 |
* | Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to... | Loic Blot | 2015-03-16 |
* | Prepare Protocol v25 init & authentication. | Loic Blot | 2015-03-13 |
* | Rename some packet and handlers to <packet>_Legacy name for compat layer betw... | Loic Blot | 2015-03-13 |
* | Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache... | Loic Blot | 2015-03-05 |
* | Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::... | Loic Blot | 2015-03-05 |
* | Performance improvement: Use std::list instead of std::vector for request_med... | Loic Blot | 2015-03-05 |
* | Remove Queue class which uses std::list and use native std::queue | Loic Blot | 2015-03-05 |
* | We always know playerSAO when calling SendInventory. Using it instead of sear... | Loic Blot | 2015-03-04 |
* | Send Position packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
* | Send Breath packet on event, don't check it at each AsyncRunStep | Loic Blot | 2015-03-03 |
* | Send Player HP when setHP (or a setHP caller) is called instead of looping an... | Loic Blot | 2015-03-03 |
* | [Patch 2/4] Network rework: packet writing, sending and cleanups | Loic Blot | 2015-02-16 |
* | Network Layer 7 rework (Packet handling) | Loic Blot | 2015-02-10 |
* | Send real port to server list | ShadowNinja | 2015-01-23 |
* | Fix struct vs. class in forward declarations | Kahrl | 2014-12-08 |
* | Clean up rollback | ShadowNinja | 2014-11-19 |
* | Recalculate normals for cached meshes. | RealBadAngel | 2014-10-21 |
* | Add prefixes to enum values and fix style issues | kwolekr | 2014-06-28 |
* | Use integers instead of float values | BlockMen | 2014-04-12 |
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
* | Add third person view | BlockMen | 2014-04-12 |
* | Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY | Kahrl | 2014-04-10 |
* | Cleanup client init states by bumping protocol version | sapier | 2014-04-08 |
* | Pass arguments by reference | Selat | 2014-03-12 |
* | Remove "Server -!- " prefix from player messages | ShadowNinja | 2014-02-27 |
* | Add the option to bind to a specific address | ShadowNinja | 2014-02-05 |
* | Add minetest.kick_player(name, reason) | sapier | 2014-02-03 |
* | Add player:override_day_night_ratio() for arbitrarily controlling sunlight br... | Perttu Ahola | 2014-02-01 |
* | Add player:set_sky() with simple skybox support | Perttu Ahola | 2014-02-01 |
* | Add propper client initialization | sapier | 2014-01-31 |
* | Allow vertical axis particle rotation constraint | khonkhortisan | 2014-01-13 |
* | Fixed minetest reliable udp implementation (compatible to old clients) | sapier | 2014-01-10 |
* | Send long announce as POST, show OS in useragent | proller | 2014-01-07 |
* | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja | 2013-12-18 |
* | Rewrite client media download and support hash-based remote download | Kahrl | 2013-12-13 |
* | Add minetest.swap_node | Novatux | 2013-11-30 |
* | Masterserver update | proller | 2013-10-18 |
* | Weather: Clean up getHeat/getHumidity somewhat | kwolekr | 2013-09-16 |
* | Make it compile | Sfan5 | 2013-09-09 |
* | Add dummy and LevelDB database backends | Ilya Zhuravlev | 2013-09-09 |
* | Use player:set_hotbar_image() instead of hardcoded hotbar.png | PilzAdam | 2013-09-05 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Fix server getting completely choked up on even a little of DoS | Perttu Ahola | 2013-08-04 |
* | Weather backward compatibility | proller | 2013-08-02 |