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server.h
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Author
Age
...
*
Experimental-ish rollback functionality
Perttu Ahola
2012-07-27
*
Detached inventories
Perttu Ahola
2012-07-24
*
Add minetest.get_modnames() to Lua API
Matthew I
2012-07-22
*
Allow defining player's inventory form in Lua
Perttu Ahola
2012-07-19
*
Optimize headers
Perttu Ahola
2012-06-17
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
WIP node metadata, node timers
Kahrl
2012-06-03
*
Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")
Perttu Ahola
2012-04-01
*
Add 'fly' and 'fast' privileges and the underlying privileges-to-client system
Perttu Ahola
2012-03-31
*
Reimplement authentication handler in Lua; now we have 1) infinite privilege ...
Perttu Ahola
2012-03-30
*
added PlayerSAO and RemotePlayer, removed ServerRemotePlayer
Kahrl
2012-03-29
*
Area-based MapEditEvent ignore and that put to use for on_generate too
Perttu Ahola
2012-03-29
*
Add minetest.is_singleplayer()
Perttu Ahola
2012-03-28
*
Texture cache -> Media cache WIP
Perttu Ahola
2012-03-25
*
Lua API for playing sounds
Perttu Ahola
2012-03-24
*
Add event manager and use it to trigger sounds
Perttu Ahola
2012-03-24
*
celeron55's sound system initial framework
Perttu Ahola
2012-03-24
*
Rework directory structure
Perttu Ahola
2012-03-19
*
Dynamic sky, fog and cloud colors; sun and moon
Perttu Ahola
2012-03-18
*
Fix and improve Server's privilege get/setters
Perttu Ahola
2012-03-15
*
Add "simple singleplayer mode"; Fix a number of GUI things
Perttu Ahola
2012-03-15
*
Proper handling of failing to bind server socket
Perttu Ahola
2012-03-11
*
command-line/world game selection
Perttu Ahola
2012-03-11
*
Clean up log messages everywhere
Perttu Ahola
2012-03-11
*
Initial directory structure rework
Perttu Ahola
2012-03-10
*
Add minetest.get_worldpath() for getting location for custom data
Perttu Ahola
2012-02-28
*
Players stay in environment even when dead, damage flash and fall damage fixes
Kahrl
2012-02-05
*
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
*
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-02
*
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-11
*
Move ServerRemotePlayer to a separate file
Perttu Ahola
2011-12-02
*
Don't send objects or map data before definitions have been sent
Perttu Ahola
2011-12-02
*
Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
*
Player-is-SAO WIP
Perttu Ahola
2011-12-01
*
Fix processing of the default_password setting. It is now actually used as th...
Kahrl
2011-12-01
*
CraftItem rework and Lua interface
Kahrl
2011-11-29
*
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
*
Crafting definition in scripts
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
*
Node definitions transfer
Perttu Ahola
2011-11-29
*
Sending of textures WIP
Perttu Ahola
2011-11-29
*
Move tool definitions to script
Perttu Ahola
2011-11-29
*
Tool definition transfer to client
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
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