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* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Attached particle spawnersraymoo2016-10-13
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Remove some unused attributes/class functions in server.cpp/hLoic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Chat: new settings to prevent spamLoic Blot2016-10-05
* Particles: Add option to remove particles on collisionAuke Kok2016-05-28
* Handle particle spawners in env and delete expired idsobneq2016-04-28
* Only allow players with shout to chatest312015-11-13
* Put ChatEvent handler into own functionest312015-11-09
* Add server side ncurses terminalest312015-11-06
* Time: Remove serverside getter, and use atomic operationsest312015-11-03
* Add callback parameter for core.emerge_area()kwolekr2015-11-02
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
* Environment: Time of day fixes and add serverside getterest312015-10-27
* Clean up threadingShadowNinja2015-08-23
* Cleanup server addparticle(spawner) by merge two identical functions.Loic Blot2015-07-25
* Fix documentation of dedicated_server_loopest312015-07-24
* Optional reconnect functionalityest312015-07-23
* Fix damage flash when damage disabledkwolekr2015-07-10
* Fix code style from recent commits and add misc. optimizationskwolekr2015-07-02
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Add mod securityShadowNinja2015-05-16
* Make early protocol auth mechanism generic, and add SRPest312015-05-11
* Protocol 25: wstring -> string for custom access denial reasonsest312015-04-22
* Biomes: Remove referenced biomes from Decorations on clearkwolekr2015-04-16
* Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...Loic Blot2015-04-03
* Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.Loic Blot2015-03-31
* Don't send an InventoryAction at each setInventoryModified, we only need one ...Loic Blot2015-03-24
* Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...Loic Blot2015-03-17
* Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...Loic Blot2015-03-16
* Prepare Protocol v25 init & authentication.Loic Blot2015-03-13
* Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot2015-03-13
* Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot2015-03-05
* Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...Loic Blot2015-03-05
* Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot2015-03-05
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot2015-03-04
* Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot2015-03-03
* Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot2015-03-03
* [Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot2015-02-16
* Network Layer 7 rework (Packet handling)Loic Blot2015-02-10
* Send real port to server listShadowNinja2015-01-23
* Fix struct vs. class in forward declarationsKahrl2014-12-08
* Clean up rollbackShadowNinja2014-11-19