Commit message (Collapse) | Author | Age | |
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* | Add Mapgen V7, reorganize biomes | kwolekr | 2013-04-07 |
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* | New damage system, add damageGroups to ToolCapabilities, bump protocol version | PilzAdam | 2013-03-29 |
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* | Allow spawning particles from the server, from lua | Jeija | 2013-03-23 |
| | | | | | | | | | Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h | ||
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Merge pull request #482 from proller/liquid | kwolekr | 2013-02-25 |
|\ | | | | | finite liquid | ||
| * | new adjustable finite liquid | proller | 2013-02-24 |
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* | | Remove dead code, relocate some code | kwolekr | 2013-02-25 |
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* | | Add emerge.cpp, initial EmergeThread changes | kwolekr | 2013-02-25 |
| | | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks | ||
* | | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | new auto masterserver | proller | 2013-02-22 |
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* | Improved Player Physics | MirceaKitsune | 2013-02-14 |
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* | Finish and clean up mapgen configuration | kwolekr | 2013-01-21 |
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* | Add initial Lua biomedef support, fixed biome selection | kwolekr | 2013-01-21 |
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* | The new mapgen, noise functions, et al. | kwolekr | 2013-01-21 |
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* | Basic support for configuring which mods to load for each world | Jürgen Doser | 2013-01-21 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | settings.h: added function to return all keys used in settings, and a function to remove a setting mods.{h,cpp}: added class ModConfiguration that represents a subset of the installed mods. server.{h,cpp}: server does not load add-on mods that are disabled in the world.mt file. mods are disabled by a setting of the form "load_mod_<modname> = false". if no load_mod_<modname> = ... setting is found, the mod is loaded anyways for backwards compatibilty. server also complains to errorstream about mods with unstatisfied dependencies and about mods that are not installed. guiConfigureWorld.{h,cpp}: shows a treeview of installed add-on mods and modpacks with little icons in front of their name indicating their status: a checkmark for enabled mods, a cross for disabled mods, a question mark for "new" mods Mods can be enabled/disabled by a checkbox. Mods also show a list of dependencies and reverse dependencies. double-click on a mod in dependency or reverse dependency listbox selects the corresponding mod. Enabling a mod also enables all its dependencies. Disabling a mod also disables all its reverse dependencies. For modpacks, show buttons to enable/disable all mods (recursively, including their dependencies) in it. Button "Save" saves the current settings to the world.mt file and returns to the main menu. Button "Cancel" returns to main menu without saving. basic keyboard controls (if the proper widget has keyboard focus): up/down: scroll through tree of mods left/right: collaps/expand a modpack space: enable/disable the selected mod | ||
* | Fix buttons not working for Lua-triggered formspecs | sapier | 2013-01-07 |
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* | Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from lua | sapier | 2013-01-02 |
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* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |
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* | Ranged support of protocol version on server side | Perttu Ahola | 2012-11-29 |
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* | Add enable_rollback_recording setting, defaulting to false | Perttu Ahola | 2012-07-28 |
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* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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* | Detached inventories | Perttu Ahola | 2012-07-24 |
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* | Add minetest.get_modnames() to Lua API | Matthew I | 2012-07-22 |
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* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
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* | Optimize headers | Perttu Ahola | 2012-06-17 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
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* | Allow getting the path of builtin.lua using minetest.get_modpath("__builtin") | Perttu Ahola | 2012-04-01 |
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* | Add 'fly' and 'fast' privileges and the underlying privileges-to-client system | Perttu Ahola | 2012-03-31 |
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* | Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵ | Perttu Ahola | 2012-03-30 |
| | | | | names, 2) minetest.register_authentication_handler() | ||
* | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | 2012-03-29 |
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* | Area-based MapEditEvent ignore and that put to use for on_generate too | Perttu Ahola | 2012-03-29 |
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* | Add minetest.is_singleplayer() | Perttu Ahola | 2012-03-28 |
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* | Texture cache -> Media cache WIP | Perttu Ahola | 2012-03-25 |
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* | Lua API for playing sounds | Perttu Ahola | 2012-03-24 |
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* | Add event manager and use it to trigger sounds | Perttu Ahola | 2012-03-24 |
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* | celeron55's sound system initial framework | Perttu Ahola | 2012-03-24 |
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* | Rework directory structure | Perttu Ahola | 2012-03-19 |
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* | Dynamic sky, fog and cloud colors; sun and moon | Perttu Ahola | 2012-03-18 |
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* | Fix and improve Server's privilege get/setters | Perttu Ahola | 2012-03-15 |
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* | Add "simple singleplayer mode"; Fix a number of GUI things | Perttu Ahola | 2012-03-15 |
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* | Proper handling of failing to bind server socket | Perttu Ahola | 2012-03-11 |
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* | command-line/world game selection | Perttu Ahola | 2012-03-11 |
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* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
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* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
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* | Add minetest.get_worldpath() for getting location for custom data | Perttu Ahola | 2012-02-28 |
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* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
| | | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) | ||
* | Inventory menu (with dragging) improved. Crafting is now handled via a ↵ | Kahrl | 2012-01-22 |
| | | | | IACTION_CRAFT inventory action. |