Commit message (Collapse) | Author | Age | |
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* | Initial directory structure rework | Perttu Ahola | 2012-03-10 |
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* | Add minetest.get_worldpath() for getting location for custom data | Perttu Ahola | 2012-02-28 |
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* | Players stay in environment even when dead, damage flash and fall damage fixes | Kahrl | 2012-02-05 |
| | | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage) | ||
* | Inventory menu (with dragging) improved. Crafting is now handled via a ↵ | Kahrl | 2012-01-22 |
| | | | | IACTION_CRAFT inventory action. | ||
* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Texture cache on client (mostly made by sapier) (breaks network compatibility) | Perttu Ahola | 2012-01-02 |
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* | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | 2012-01-02 |
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* | Add minetest.get_modpath(modname) | Perttu Ahola | 2011-12-11 |
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* | Move ServerRemotePlayer to a separate file | Perttu Ahola | 2011-12-02 |
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* | Don't send objects or map data before definitions have been sent | Perttu Ahola | 2011-12-02 |
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* | Remove stuff made obsolete by making players more ActiveObject-like and ↵ | Perttu Ahola | 2011-12-01 |
| | | | | raise protocol version number by one (because it is not compatible at all anymore) | ||
* | Player-is-SAO WIP | Perttu Ahola | 2011-12-01 |
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* | Fix processing of the default_password setting. It is now actually used as ↵ | Kahrl | 2011-12-01 |
| | | | | the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message. | ||
* | CraftItem rework and Lua interface | Kahrl | 2011-11-29 |
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* | Make blocks to be loaded from disk when the active block area reaches them | Perttu Ahola | 2011-11-29 |
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* | Crafting definition in scripts | Perttu Ahola | 2011-11-29 |
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* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 |
| | | | | wrapper in old code | ||
* | Node definition names | Perttu Ahola | 2011-11-29 |
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* | Clean mapnode.h and fix other files accordingly | Perttu Ahola | 2011-11-29 |
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* | Node definitions transfer | Perttu Ahola | 2011-11-29 |
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* | Sending of textures WIP | Perttu Ahola | 2011-11-29 |
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* | Move tool definitions to script | Perttu Ahola | 2011-11-29 |
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* | Tool definition transfer to client | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Improve Connection with threading and some kind of congestion control | Perttu Ahola | 2011-10-20 |
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* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
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* | When granting or revoking privileges, notify the target player too | Perttu Ahola | 2011-10-16 |
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* | Handle death and respawn better | Perttu Ahola | 2011-10-15 |
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* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Fixed/extended/modified ban stuff to be good for inclusion | Perttu Ahola | 2011-08-12 |
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* | added ipban support | Constantin Wenger | 2011-08-12 |
| | | | | | commands: /#ipban <nick> /#ipunban <ip> | ||
* | Notify other players of wielded item change | Giuseppe Bilotta | 2011-08-11 |
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* | fix to the former | Perttu Ahola | 2011-07-30 |
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* | Server configuration is now written when "/#setting whatever = whatever" is ↵ | Perttu Ahola | 2011-07-30 |
| | | | | issued. | ||
* | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
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* | moved map generator to separate source files | Perttu Ahola | 2011-06-25 |
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* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks ↵ | Perttu Ahola | 2011-05-31 |
| | | | | while no players are near it. | ||
* | Reduced the CPU usage of the sent block selector algorithm | Perttu Ahola | 2011-05-31 |
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* | hopefully fixed the privilege problems | Perttu Ahola | 2011-05-29 |
| | | | | | --HG-- extra : rebase_source : 9826d20176134a53ff232816a10407465d8c0f50 | ||
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
| | | | | | --HG-- extra : rebase_source : 7260636295d9068fbeeddf4143c89f2b8a91446c | ||
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
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* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
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* | Improved server commands and added player permissions. | Ciaran Gultnieks | 2011-05-16 |
| | | | | | --HG-- extra : rebase_source : 178fe08f10b7de3ebaba088bd24faad795114216 | ||
* | random comment updates | Perttu Ahola | 2011-04-30 |
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* | Optimized map saving and sending (server-side) | Perttu Ahola | 2011-04-26 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
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* | Server: Only send node removal/addition to client if client's player is near ↵ | Perttu Ahola | 2011-04-06 |
| | | | | it. Otherwise set the modified blocks unsent. |