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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
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| * new adjustable finite liquidproller2013-02-24
* | Remove dead code, relocate some codekwolekr2013-02-25
* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* | Update Copyright YearsSfan52013-02-24
* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* new auto masterserverproller2013-02-22
* Improved Player PhysicsMirceaKitsune2013-02-14
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Add initial Lua biomedef support, fixed biome selectionkwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Basic support for configuring which mods to load for each worldJürgen Doser2013-01-21
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* ShaderSource and silly example shadersKahrl2012-12-02
* Ranged support of protocol version on server sidePerttu Ahola2012-11-29
* Add enable_rollback_recording setting, defaulting to falsePerttu Ahola2012-07-28
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Detached inventoriesPerttu Ahola2012-07-24
* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* WIP node metadata, node timersKahrl2012-06-03
* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
* Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola2012-03-30
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
* Add minetest.is_singleplayer()Perttu Ahola2012-03-28
* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
* Lua API for playing soundsPerttu Ahola2012-03-24
* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
* Rework directory structurePerttu Ahola2012-03-19
* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
* command-line/world game selectionPerttu Ahola2012-03-11
* Clean up log messages everywherePerttu Ahola2012-03-11
* Initial directory structure reworkPerttu Ahola2012-03-10
* Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
* Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02