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* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
* Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola2011-12-01
* Player-is-SAO WIPPerttu Ahola2011-12-01
* Fix processing of the default_password setting. It is now actually used as th...Kahrl2011-12-01
* CraftItem rework and Lua interfaceKahrl2011-11-29
* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola2011-11-29
* Node definition namesPerttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* Node definitions transferPerttu Ahola2011-11-29
* Sending of textures WIPPerttu Ahola2011-11-29
* Move tool definitions to scriptPerttu Ahola2011-11-29
* Tool definition transfer to clientPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Improve Connection with threading and some kind of congestion controlPerttu Ahola2011-10-20
* Add /clearobjectsPerttu Ahola2011-10-18
* When granting or revoking privileges, notify the target player tooPerttu Ahola2011-10-16
* Handle death and respawn betterPerttu Ahola2011-10-15
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Fixed/extended/modified ban stuff to be good for inclusionPerttu Ahola2011-08-12
* added ipban supportConstantin Wenger2011-08-12
* Notify other players of wielded item changeGiuseppe Bilotta2011-08-11
* fix to the formerPerttu Ahola2011-07-30
* Server configuration is now written when "/#setting whatever = whatever" is i...Perttu Ahola2011-07-30
* map unloading is now a whole lot betterPerttu Ahola2011-06-27
* moved map generator to separate source filesPerttu Ahola2011-06-25
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-31
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
* random comment updatesPerttu Ahola2011-04-30
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-06
* Chests work now!Perttu Ahola2011-04-04
* mainly work on object scripting apiPerttu Ahola2011-02-23
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* mapgen stuffPerttu Ahola2011-02-05
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* OMG! Main Menu!Perttu Ahola2011-01-23