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server.h
Commit message (
Expand
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Author
Age
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Add particle animation, glow
sfan5
2017-01-18
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08
*
Breath cheat fix: server side
Loic Blot
2017-01-01
*
Move PP() and PP2() macros to basic_macros.h
Rogier
2016-12-24
*
Mod security: Allow read-only access to all mod paths
ShadowNinja
2016-12-20
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Add control information to player interacts (#4685)
raymoo
2016-11-12
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Attached particle spawners
raymoo
2016-10-13
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
Loic Blot
2016-10-08
*
Remove some unused attributes/class functions in server.cpp/h
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Chat: new settings to prevent spam
Loic Blot
2016-10-05
*
Particles: Add option to remove particles on collision
Auke Kok
2016-05-28
*
Handle particle spawners in env and delete expired ids
obneq
2016-04-28
*
Only allow players with shout to chat
est31
2015-11-13
*
Put ChatEvent handler into own function
est31
2015-11-09
*
Add server side ncurses terminal
est31
2015-11-06
*
Time: Remove serverside getter, and use atomic operations
est31
2015-11-03
*
Add callback parameter for core.emerge_area()
kwolekr
2015-11-02
*
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
*
Environment: Time of day fixes and add serverside getter
est31
2015-10-27
*
Clean up threading
ShadowNinja
2015-08-23
*
Cleanup server addparticle(spawner) by merge two identical functions.
Loic Blot
2015-07-25
*
Fix documentation of dedicated_server_loop
est31
2015-07-24
*
Optional reconnect functionality
est31
2015-07-23
*
Fix damage flash when damage disabled
kwolekr
2015-07-10
*
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-07-02
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
Add mod security
ShadowNinja
2015-05-16
*
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-11
*
Protocol 25: wstring -> string for custom access denial reasons
est31
2015-04-22
*
Biomes: Remove referenced biomes from Decorations on clear
kwolekr
2015-04-16
*
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...
Loic Blot
2015-04-03
*
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-31
*
Don't send an InventoryAction at each setInventoryModified, we only need one ...
Loic Blot
2015-03-24
*
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...
Loic Blot
2015-03-17
*
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-16
*
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
*
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
*
Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...
Loic Blot
2015-03-05
*
Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::...
Loic Blot
2015-03-05
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