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* fix to the formerPerttu Ahola2011-07-30
* Server configuration is now written when "/#setting whatever = whatever" is i...Perttu Ahola2011-07-30
* map unloading is now a whole lot betterPerttu Ahola2011-06-27
* moved map generator to separate source filesPerttu Ahola2011-06-25
* Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...Perttu Ahola2011-05-31
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
* hopefully fixed the privilege problemsPerttu Ahola2011-05-29
* player passwords and privileges in world/auth.txtPerttu Ahola2011-05-29
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* Passwords - password entry at main menu, stored and checked by serverCiaran Gultnieks2011-05-20
* Improved server commands and added player permissions.Ciaran Gultnieks2011-05-16
* random comment updatesPerttu Ahola2011-04-30
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Server: Only send node removal/addition to client if client's player is near ...Perttu Ahola2011-04-06
* Chests work now!Perttu Ahola2011-04-04
* mainly work on object scripting apiPerttu Ahola2011-02-23
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
* mapgen stuffPerttu Ahola2011-02-05
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
* OMG! Main Menu!Perttu Ahola2011-01-23
* fixed erroneus handling of many players with no peer existing at same timePerttu Ahola2011-01-18
* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
* old water removed, some fixes here and therePerttu Ahola2011-01-17
* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
* Players are left on server while server is running. No passwords yet.Perttu Ahola2011-01-15
* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
* disconnect method to connection to be used instead of just timing outPerttu Ahola2010-12-24
* changes to handing of digging (non backwards-compatible i guess)Perttu Ahola2010-12-23
* some work-in-progressPerttu Ahola2010-12-22
* organizing stuff.Perttu Ahola2010-12-21
* working time-of-day sending from server to clientPerttu Ahola2010-12-20
* day/night working client sidePerttu Ahola2010-12-19
* before adding day/night lightingPerttu Ahola2010-12-18
* working nicelyPerttu Ahola2010-12-13
* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
* license stuffPerttu Ahola2010-11-29
* Windows bug fixesPerttu Ahola2010-11-29
* sitä sun tätä tekeillä, toimii kivastiPerttu Ahola2010-11-29
* block send priority queuePerttu Ahola2010-11-27
* Working version before block send priorization updatePerttu Ahola2010-11-27
* Initial filesPerttu Ahola2010-11-27