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* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
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* Detached inventoriesPerttu Ahola2012-07-24
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* Add minetest.get_modnames() to Lua APIMatthew I2012-07-22
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* Allow defining player's inventory form in LuaPerttu Ahola2012-07-19
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* Optimize headersPerttu Ahola2012-06-17
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* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* WIP node metadata, node timersKahrl2012-06-03
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* Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola2012-04-01
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* Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola2012-03-31
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* Reimplement authentication handler in Lua; now we have 1) infinite privilege ↵Perttu Ahola2012-03-30
| | | | names, 2) minetest.register_authentication_handler()
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
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* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
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* Add minetest.is_singleplayer()Perttu Ahola2012-03-28
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* Texture cache -> Media cache WIPPerttu Ahola2012-03-25
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* Lua API for playing soundsPerttu Ahola2012-03-24
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* Add event manager and use it to trigger soundsPerttu Ahola2012-03-24
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* celeron55's sound system initial frameworkPerttu Ahola2012-03-24
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* Rework directory structurePerttu Ahola2012-03-19
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* Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola2012-03-18
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* Fix and improve Server's privilege get/settersPerttu Ahola2012-03-15
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* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
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* Proper handling of failing to bind server socketPerttu Ahola2012-03-11
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* command-line/world game selectionPerttu Ahola2012-03-11
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* Clean up log messages everywherePerttu Ahola2012-03-11
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* Initial directory structure reworkPerttu Ahola2012-03-10
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* Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
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* Players stay in environment even when dead, damage flash and fall damage fixesKahrl2012-02-05
| | | | | | Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
* Inventory menu (with dragging) improved. Crafting is now handled via a ↵Kahrl2012-01-22
| | | | IACTION_CRAFT inventory action.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola2012-01-02
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* Add InvRef and InvStack (currently untested and unusable)Perttu Ahola2012-01-02
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* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
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* Move ServerRemotePlayer to a separate filePerttu Ahola2011-12-02
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* Don't send objects or map data before definitions have been sentPerttu Ahola2011-12-02
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* Remove stuff made obsolete by making players more ActiveObject-like and ↵Perttu Ahola2011-12-01
| | | | raise protocol version number by one (because it is not compatible at all anymore)
* Player-is-SAO WIPPerttu Ahola2011-12-01
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* Fix processing of the default_password setting. It is now actually used as ↵Kahrl2011-12-01
| | | | the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message.
* CraftItem rework and Lua interfaceKahrl2011-11-29
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* Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola2011-11-29
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* Crafting definition in scriptsPerttu Ahola2011-11-29
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* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
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* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
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* Node definitions transferPerttu Ahola2011-11-29
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* Sending of textures WIPPerttu Ahola2011-11-29
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* Move tool definitions to scriptPerttu Ahola2011-11-29
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* Tool definition transfer to clientPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types