| Commit message (Expand) | Author | Age |
* | Notify other players of wielded item change | Giuseppe Bilotta | 2011-08-11 |
* | fix to the former | Perttu Ahola | 2011-07-30 |
* | Server configuration is now written when "/#setting whatever = whatever" is i... | Perttu Ahola | 2011-07-30 |
* | map unloading is now a whole lot better | Perttu Ahola | 2011-06-27 |
* | moved map generator to separate source files | Perttu Ahola | 2011-06-25 |
* | Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil... | Perttu Ahola | 2011-05-31 |
* | Reduced the CPU usage of the sent block selector algorithm | Perttu Ahola | 2011-05-31 |
* | hopefully fixed the privilege problems | Perttu Ahola | 2011-05-29 |
* | player passwords and privileges in world/auth.txt | Perttu Ahola | 2011-05-29 |
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
* | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks | 2011-05-20 |
* | Improved server commands and added player permissions. | Ciaran Gultnieks | 2011-05-16 |
* | random comment updates | Perttu Ahola | 2011-04-30 |
* | Optimized map saving and sending (server-side) | Perttu Ahola | 2011-04-26 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
* | Server: Only send node removal/addition to client if client's player is near ... | Perttu Ahola | 2011-04-06 |
* | Chests work now! | Perttu Ahola | 2011-04-04 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | Ctrl+C handling on POSIX, some commands for server and other tweaking | Perttu Ahola | 2011-02-15 |
* | mapgen stuff | Perttu Ahola | 2011-02-05 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola | 2011-01-18 |
* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | fine-tuning of map generator and server and stuff. | Perttu Ahola | 2011-01-17 |
* | Players are left on server while server is running. No passwords yet. | Perttu Ahola | 2011-01-15 |
* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
* | disconnect method to connection to be used instead of just timing out | Perttu Ahola | 2010-12-24 |
* | changes to handing of digging (non backwards-compatible i guess) | Perttu Ahola | 2010-12-23 |
* | some work-in-progress | Perttu Ahola | 2010-12-22 |
* | organizing stuff. | Perttu Ahola | 2010-12-21 |
* | working time-of-day sending from server to client | Perttu Ahola | 2010-12-20 |
* | day/night working client side | Perttu Ahola | 2010-12-19 |
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
* | working nicely | Perttu Ahola | 2010-12-13 |
* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 |
* | license stuff | Perttu Ahola | 2010-11-29 |
* | Windows bug fixes | Perttu Ahola | 2010-11-29 |
* | sitä sun tätä tekeillä, toimii kivasti | Perttu Ahola | 2010-11-29 |
* | block send priority queue | Perttu Ahola | 2010-11-27 |
* | Working version before block send priorization update | Perttu Ahola | 2010-11-27 |
* | Initial files | Perttu Ahola | 2010-11-27 |