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path: root/src/server/luaentity_sao.cpp
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* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
| | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Expose collision information to LuaEntity on_stepsfan52020-04-27
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* Drop content_sao.{cpp,h}Loic Blot2020-04-11
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation