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luaentity_sao.cpp
Commit message (
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Author
Age
*
Move f1000 sanitizing to the places that still use this type
sfan5
2022-07-14
*
on_deactivate: distinguish removal and unloading (#11931)
Lars Müller
2022-06-11
*
Handle lua entity HP changes correctly (like punches)
sfan5
2022-05-29
*
Fix number of tool uses being off by 1..32767 (#11110)
Wuzzy
2021-10-31
*
Add no_texture.png as fallback for unspecified textures
Wuzzy
2021-10-20
*
Server-side authority for attached players (#10952)
SmallJoker
2021-02-15
*
Send attachments instantly before set_pos (#10235)
SmallJoker
2021-02-12
*
Add on_deactivate callback for luaentities (#10723)
hecks
2021-01-02
*
Add First Person Attachments (#10360)
Jordan Snelling
2020-10-04
*
(se)SerializeString: Include max length in the name
SmallJoker
2020-10-01
*
Move shared parameters sending to UnitSAO (#9968)
SmallJoker
2020-06-04
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11