Commit message (Collapse) | Author | Age | |
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* | on_deactivate: distinguish removal and unloading (#11931) | Lars Müller | 2022-06-11 |
| | | | Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed. | ||
* | Handle lua entity HP changes correctly (like punches) | sfan5 | 2022-05-29 |
| | | | | fixes #11975 | ||
* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Add on_deactivate callback for luaentities (#10723) | hecks | 2021-01-02 |
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* | Implement unloading of static_save=false objects according to existing docs ↵ | sfan5 | 2020-10-19 |
| | | | | (#10485) | ||
* | Drop content_sao.{cpp,h} | Loic Blot | 2020-04-11 |
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation |