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path: root/src/server/player_sao.cpp
Commit message (Expand)AuthorAge
* Move f1000 sanitizing to the places that still use this typesfan52022-07-14
* No damage effects on hp_max change (#11846)Lars Müller2022-06-11
* Sanitize player position and speed server-side (#12396)sfan52022-06-07
* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Fix player HP desync between client and serversavilli2021-10-12
* Remove redundant on_dieplayer callssavilli2021-08-28
* Server-side authority for attached players (#10952)SmallJoker2021-02-15
* Removed some obsolete code (#10562)Zughy2021-01-21
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
* PlayerSAO: Run on_player_hpchange raw change values (#10478)SmallJoker2020-11-12
* Decouple entity minimap markers from nametags replacing with show_on_minimap ...sfan52020-10-19
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
* Patch fast/teleport vulnerability when attached to an entity (#10340)Elias Fleckenstein2020-09-26
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Server: Improve some log messages (#9820)sfan52020-05-05
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11