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path: root/src/server/player_sao.h
Commit message (Collapse)AuthorAge
* Fix compiler warningsShadowNinja2022-04-08
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* Don't call on_dieplayer callback two times (#11874)savilli2022-01-15
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* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Fix player HP desync between client and serversavilli2021-10-12
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* Remove dead code (#10845)rubenwardy2021-01-22
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* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Implement unloading of static_save=false objects according to existing docs ↵sfan52020-10-19
| | | | (#10485)
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
| | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
* Move PlayerSAO to dedicated filesLoic Blot2020-04-11