Commit message (Collapse) | Author | Age | |
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* | Fix compiler warnings | ShadowNinja | 2022-04-08 |
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* | Don't call on_dieplayer callback two times (#11874) | savilli | 2022-01-15 |
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* | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | 2021-10-31 |
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* | Fix player HP desync between client and server | savilli | 2021-10-12 |
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* | Remove dead code (#10845) | rubenwardy | 2021-01-22 |
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* | Implement on_rightclickplayer callback (#10775) | JDiaz | 2021-01-11 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Implement unloading of static_save=false objects according to existing docs ↵ | sfan5 | 2020-10-19 |
| | | | | (#10485) | ||
* | Drop content_sao.{cpp,h} | Loic Blot | 2020-04-11 |
| | | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation | ||
* | Move PlayerSAO to dedicated files | Loic Blot | 2020-04-11 |