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path: root/src/server/serveractiveobject.cpp
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* (se)SerializeString: Include max length in the nameSmallJoker2020-10-01
| | | | | | | This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions
* Move shared parameters sending to UnitSAO (#9968)SmallJoker2020-06-04
| | | | | | Better header sorting by topic Make UnitSAO-specific parameters private Skip redundant recursive entity sending code (since ~5.2.0)
* Clean up CAO nametag handling and remove deprecated AO_CMDsfan52020-05-29
| | | | | AO_CMD_UPDATE_NAMETAG_ATTRIBUTES was deprecated in 9eee3c3f465c071bb9908749cf48be3c131a1bdf (0.4.14)
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
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* Drop content_sao.{cpp,h}Loic Blot2020-04-11
| | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files