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path: root/src/server/serveractiveobject.h
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* Remove dead code (#10845)rubenwardy2021-01-22
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* Implement unloading of static_save=false objects according to existing docs ↵sfan52020-10-19
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* Drop content_sao.{cpp,h}Loic Blot2020-04-11
| | | | | | | Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
* Move serveractiveobject & unitsaoLoic Blot2020-04-11
Move serverobject.{cpp,h} to server/serveractiveobject.{cpp,h} Move UnitSAO class to dedicated files