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serverenvironment.cpp
Commit message (
Expand
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Author
Age
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-06-03
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2018-06-03
*
(Re)spawn players within 'mapgen_limit'
paramat
2018-06-03
*
Enhance ABM performance a little bit by removing two std::set copy (#5815)
Loïc Blot
2017-05-25
*
Mainmenu: Fix issues while trying to enable all mods (#5770)
SmallJoker
2017-05-19
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Objectpos over limit: Avoid crash caused by sector over limit
paramat
2017-02-16
*
Fix >5 year old PlayerSAO deletion bug
sfan5
2017-02-15
*
Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)
sfan5
2017-02-04
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)
Loïc Blot
2017-01-21
*
Do not force deletion of players when mapblock is full (#5081)
Loïc Blot
2017-01-21
*
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Minor: Fix indentation in serverenvironment.cpp
Lars Hofhansl
2017-01-08
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08