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path:
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serverenvironment.cpp
Commit message (
Expand
)
Author
Age
*
VoxelArea: add_{x,y,z,p} must be static
Loic Blot
2018-03-09
*
ServerEnvironment & StaticObject cleanups
Loic Blot
2018-03-09
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
Loïc Blot
2018-01-30
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
*
Line_of_sight: Improve using VoxelLineIterator
Dániel Juhász
2017-12-26
*
Add an active object step time budget #6721
Lars Hofhansl
2017-12-06
*
Optionally extend the active object in a players camera direction.
Lars Hofhansl
2017-12-03
*
Clearobjects: Send progress messages to terminal using actionstream
paramat
2017-11-24
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Make Player::peer_id server-side only and add getters and setters (#6478)
Loïc Blot
2017-09-30
*
Add session_t typedef + remove unused functions (#6470)
Loïc Blot
2017-09-27
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2017-09-15
*
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-12
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Code modernization: subfolders (#6283)
Loïc Blot
2017-08-19
*
Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
Loïc Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
ServerEnvironment::step: modernize loops
Loic Blot
2017-08-11
*
Start off newly generated worlds early at sunrise, 5:15am (#6211)
JRottm
2017-08-05
*
LBM: use range based for and fixed a loop variable overloading in applyLBMs
Loic Blot
2017-07-24
*
LBM content mapping map doesn't need to be ordered, use std::unordered_map
Loic Blot
2017-07-18
*
Expose getPointedThing to Lua
Dániel Juhász
2017-07-07
*
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-18
*
Use thread_local instead from some static settings (#5955)
Loïc Blot
2017-06-11
*
(Re)spawn players within 'mapgen_limit'
paramat
2017-06-11
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Enhance ABM performance a little bit by removing two std::set copy (#5815)
Loïc Blot
2017-05-25
*
Mainmenu: Fix issues while trying to enable all mods (#5770)
SmallJoker
2017-05-19
*
Rename Scripting API files for consistency
ShadowNinja
2017-04-25
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
Loïc Blot
2017-03-17
*
[CSM] Client side modding
Loic Blot
2017-03-13
*
Objectpos over limit: Avoid crash caused by sector over limit
paramat
2017-02-16
*
Fix >5 year old PlayerSAO deletion bug
sfan5
2017-02-15
*
Fix PlayerSAO deletion warning (0eede97af2927dcda3545192403b0a44f30bcd1f)
sfan5
2017-02-04
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
Warning fix for 2ea60156437962d7d29d20606bf5d9189059f76b (#5082)
Loïc Blot
2017-01-21
*
Do not force deletion of players when mapblock is full (#5081)
Loïc Blot
2017-01-21
*
Optimize SAO getStaticData by using std::string pointer instead of return copy
Loic Blot
2017-01-13
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Minor: Fix indentation in serverenvironment.cpp
Lars Hofhansl
2017-01-08
*
Move ServerEnvironment to dedicated cpp/header files
Loic Blot
2017-01-08