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serverenvironment.cpp
Commit message (
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Author
Age
*
Minor code improvements around active block keeping
sfan5
2022-05-29
*
Immediately activate blocks when a player joins
sfan5
2022-05-29
*
Add more Prometheus metrics (#12274)
sfan5
2022-05-09
*
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-05-02
*
Clean up some auth packet handling related code
sfan5
2022-04-28
*
Spacing fixes
ShadowNinja
2022-04-08
*
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
sfence
2021-06-20
*
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
*
Settings: Proper priority hierarchy
SmallJoker
2021-01-29
*
Add on_deactivate callback for luaentities (#10723)
hecks
2021-01-02
*
Implement unloading of static_save=false objects according to existing docs (...
sfan5
2020-10-19
*
Add minetest.get_artificial_light and minetest.get_natural_light (#5680)
HybridDog
2020-10-06
*
Allow the ABM time budget to be configurable.
Lars
2020-08-18
*
Revert "Verify database connection on interval (#9665)"
rubenwardy
2020-07-07
*
Add LevelDB player database (#9982)
luk3yx
2020-06-12
*
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-27
*
Add missing sao->isGone() checks
sfan5
2020-05-18
*
Fix Server triggering wrong errors if environment init fails
sfan5
2020-05-07
*
Add PostgreSQL authentication backend (#9756)
Loïc Blot
2020-04-27
*
Add LevelDB auth database. (#9476)
luk3yx
2020-04-23
*
Optimize get_objects_inside_radius calls (#9671)
Loïc Blot
2020-04-16
*
Verify database connection on interval (#9665)
Loïc Blot
2020-04-15
*
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
*
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
*
scriptapi: Sort out ServerEnvironment / Environment distinction properly
sfan5
2020-04-11
*
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2020-04-10
*
Send cumulated inventory changes only each step (#8856)
SmallJoker
2019-09-09
*
Better F6 profiler (#8750)
SmallJoker
2019-08-13
*
Merge pull request #8776 from osjc/FixGetNode
Jozef Behran
2019-08-10
*
Improve ABM time budget handling. #8645
Lars Hofhansl
2019-07-07
*
Force player save before kicking on player shutdown (#8157)
Loïc Blot
2019-02-03
*
Fix some misspellings (#8104)
Paul Ouellette
2019-01-16
*
Make sqlite3 default auth & player backends for new worlds (#8043)
Loïc Blot
2019-01-04
*
Player file directory must be only created when using file backend.
Loïc Blot
2019-01-04
*
Add an activeobject manager to hold active objects (#7939)
Loïc Blot
2018-12-13
*
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2018-11-28
*
Replace auth.txt with SQLite auth database (#7279)
Ben Deutsch
2018-08-05
*
Add a MSVC / Windows compatible snprintf function (#7353)
nOOb3167
2018-07-22
*
Optimize ABM checks.
Lars Hofhansl
2018-07-21
*
Revert 6587 - Optimize entity-entity collision (#7539)
lhofhansl
2018-07-08
*
Add player:get_meta(), deprecate player attributes (#7202)
rubenwardy
2018-04-06
*
Huge LBM lookup performance improvement on mapblock loading (#7195)
Loïc Blot
2018-04-04
*
Optimize entity-entity collision (#6587)
Vitaliy
2018-04-03
*
ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...
Loic Blot
2018-03-16
*
VoxelArea: add_{x,y,z,p} must be static
Loic Blot
2018-03-09
*
ServerEnvironment & StaticObject cleanups
Loic Blot
2018-03-09
*
SAO limits: Allow SAOs to exist outside the set 'mapgen limit'
paramat
2018-02-26
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
Loïc Blot
2018-01-30
*
Revert "Add an active object step time budget #6721"
Lars Hofhansl
2018-01-12
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