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* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
* Remove dead code (#10845)rubenwardy2021-01-22
* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
* Revert "Verify database connection on interval (#9665)"rubenwardy2020-07-07
* Value copy / allocation optimizations mostly in server, SAO and serialize codesfan52020-05-27
* Fix Server triggering wrong errors if environment init failssfan52020-05-07
* Optimize get_objects_inside_radius calls (#9671)Loïc Blot2020-04-16
* Verify database connection on interval (#9665)Loïc Blot2020-04-15
* Drop content_sao.{cpp,h}Loic Blot2020-04-11
* scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan52020-04-11
* Move core.get_connected_players() implementation to C++sfan52020-02-23
* Improve ABM time budget handling. #8645Lars Hofhansl2019-07-07
* Force player save before kicking on player shutdown (#8157)Loïc Blot2019-02-03
* Add an activeobject manager to hold active objects (#7939)Loïc Blot2018-12-13
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...Loic Blot2018-03-16
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* ServerEnvironment & StaticObject cleanupsLoic Blot2018-03-09
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-03
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Server: Calculate maximal total block sends dynamically (#6393)SmallJoker2017-09-09
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot2017-07-18
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* [CSM] Client side moddingLoic Blot2017-03-13
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08