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path: root/src/serverenvironment.h
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* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
* Revert 6587 - Optimize entity-entity collision (#7539)lhofhansl2018-07-08
* Optimize entity-entity collision (#6587)Vitaliy2018-04-03
* ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for...Loic Blot2018-03-16
* VoxelArea: add_{x,y,z,p} must be staticLoic Blot2018-03-09
* ServerEnvironment & StaticObject cleanupsLoic Blot2018-03-09
* Revert "Add an active object step time budget #6721"Lars Hofhansl2018-01-12
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
* Add an active object step time budget #6721Lars Hofhansl2017-12-06
* Optionally extend the active object in a players camera direction.Lars Hofhansl2017-12-03
* Add session_t typedef + remove unused functions (#6470)Loïc Blot2017-09-27
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Make INodeDefManager::getIds return a vector, not a setKahrl2017-09-12
* Server: Calculate maximal total block sends dynamically (#6393)SmallJoker2017-09-09
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* LBM content mapping map doesn't need to be ordered, use std::unordered_mapLoic Blot2017-07-18
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot2017-06-18
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Enhance ABM performance a little bit by removing two std::set copy (#5815)Loïc Blot2017-05-25
* Player data to Database (#5475)Loïc Blot2017-04-23
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
* [CSM] Client side moddingLoic Blot2017-03-13
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Move ServerEnvironment to dedicated cpp/header filesLoic Blot2017-01-08