Commit message (Collapse) | Author | Age | |
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* | Optimize headers (part 2) (#6272) | Loïc Blot | 2017-08-18 |
| | | | | | | | | | | | | | | * Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h | ||
* | Cpp11 initializers: last src root changeset (#6022) | Loïc Blot | 2017-06-21 |
| | | | | | | * Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers | ||
* | Attached particle spawners | raymoo | 2016-10-13 |
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* | Use warningstream for log messages with WARNING | ShadowNinja | 2015-10-14 |
| | | | | Remove DTIME macro and its uses, too | ||
* | Send Inventory packet on event, don't check it at each AsyncRunStep. | Loic Blot | 2015-03-04 |
| | | | | | | * Call UpdateCrafting into SendInventory because this functions is only called before SendInventory * Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id * m_env_mutex don't need to be used with this modification because it's already locked before the calls | ||
* | Ignore old entities from 0.3. | Novatux | 2015-02-17 |
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* | SAO: re-add old ActiveObjectTypes for a future migration layer | Loic Blot | 2015-02-17 |
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* | Fix issue #1275 - one more missing check. | RealBadAngel | 2014-06-18 |
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* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |
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* | Update Copyright Years | Sfan5 | 2013-02-24 |
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* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
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* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
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* | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | 2012-06-05 |
| | | | | GPLv2/later, by agreement of major contributors | ||
* | Digging time groups WIP | Perttu Ahola | 2012-03-10 |
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* | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | 2012-01-12 |
| | | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | ||
* | Players are more like objects + related stuff | Perttu Ahola | 2011-12-01 |
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* | Add ServerActiveObject::removingFromEnvironment() | Perttu Ahola | 2011-12-01 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Scripting WIP | Perttu Ahola | 2011-11-29 |
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* | Attempt to fix a problem with the factory mappings of objects residing in ↵ | Perttu Ahola | 2011-07-16 |
| | | | | different source files than the prototype objects that fill them in | ||
* | reorganized a lot of stuff and modified mapgen and objects slightly while ↵ | Perttu Ahola | 2011-06-26 |
| | | | | doing it | ||
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
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* | updated menu a bit, and some other small fixes | Perttu Ahola | 2011-04-24 |
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* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
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* | fixed problem with vc++ build crashing at startup | Perttu Ahola | 2011-04-11 |
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* | fixed the object update interval thingy | Perttu Ahola | 2011-04-10 |
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* | better support for old maps | Perttu Ahola | 2011-04-10 |
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* | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | 2011-04-10 |
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* | new-style rats are now generated in the map | Perttu Ahola | 2011-04-10 |
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* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
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* | items now fall by gravity... also some other random updating | Perttu Ahola | 2011-04-10 |
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* | new object system | Perttu Ahola | 2011-04-10 |
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* | Some progress on transitioning from MapBlockObject to ActiveObject. | Perttu Ahola | 2011-04-08 |
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* | Removed lua stuff | Perttu Ahola | 2011-04-03 |
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* | updated scripting api a bit | Perttu Ahola | 2011-02-23 |
| | | | | | | --HG-- rename : data/luaobjects/test/client.lua => data/scripts/objects/test/client.lua rename : data/luaobjects/test/server.lua => data/scripts/objects/test/server.lua | ||
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
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* | some tidying | Perttu Ahola | 2011-02-21 |
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* | preliminary lua scripting framework for objects | Perttu Ahola | 2011-02-21 |
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* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |