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serverobject.cpp
Commit message (
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Author
Age
*
ServerEnv: Clean up object lifecycle handling (#6414)
sfan5
2018-06-03
*
Attached particle spawners
raymoo
2016-10-13
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Send Inventory packet on event, don't check it at each AsyncRunStep.
Loic Blot
2015-03-04
*
Ignore old entities from 0.3.
Novatux
2015-02-17
*
SAO: re-add old ActiveObjectTypes for a future migration layer
Loic Blot
2015-02-17
*
Fix issue #1275 - one more missing check.
RealBadAngel
2014-06-18
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Digging time groups WIP
Perttu Ahola
2012-03-10
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Add ServerActiveObject::removingFromEnvironment()
Perttu Ahola
2011-12-01
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Attempt to fix a problem with the factory mappings of objects residing in dif...
Perttu Ahola
2011-07-16
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
updated menu a bit, and some other small fixes
Perttu Ahola
2011-04-24
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
fixed problem with vc++ build crashing at startup
Perttu Ahola
2011-04-11
*
fixed the object update interval thingy
Perttu Ahola
2011-04-10
*
better support for old maps
Perttu Ahola
2011-04-10
*
a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
*
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
updated scripting api a bit
Perttu Ahola
2011-02-23
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
some tidying
Perttu Ahola
2011-02-21
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21