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path: root/src/serverobject.cpp
Commit message (Expand)AuthorAge
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52018-06-03
* Attached particle spawnersraymoo2016-10-13
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot2015-03-04
* Ignore old entities from 0.3.Novatux2015-02-17
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-17
* Fix issue #1275 - one more missing check.RealBadAngel2014-06-18
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Digging time groups WIPPerttu Ahola2012-03-10
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Players are more like objects + related stuffPerttu Ahola2011-12-01
* Add ServerActiveObject::removingFromEnvironment()Perttu Ahola2011-12-01
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Scripting WIPPerttu Ahola2011-11-29
* Attempt to fix a problem with the factory mappings of objects residing in dif...Perttu Ahola2011-07-16
* reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* fixed problem with vc++ build crashing at startupPerttu Ahola2011-04-11
* fixed the object update interval thingyPerttu Ahola2011-04-10
* better support for old mapsPerttu Ahola2011-04-10
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
* items now fall by gravity... also some other random updatingPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
* Removed lua stuffPerttu Ahola2011-04-03
* updated scripting api a bitPerttu Ahola2011-02-23
* mainly work on object scripting apiPerttu Ahola2011-02-23
* some tidyingPerttu Ahola2011-02-21
* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21