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* Fix C++11 violation that broke clang on Debian StretchPedro Gimeno2018-12-16
* Prevent objects from colliding with own child attachments (#7610)SmallJoker2018-08-05
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* ServerEnv: Clean up object lifecycle handling (#6414)sfan52017-09-15
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot2017-08-19
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* ServerEnvironment::step: modernize loopsLoic Blot2017-08-11
* Cpp11 initializers: last src root changeset (#6022)Loïc Blot2017-06-21
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Revert "Detach the player from entities on death." (#5087)Loïc Blot2017-01-21
* Detach the player from entities on death. (#5077)red-0012017-01-21
* Fix missing const in ServerActiveObject::getStaticDataLoic Blot2017-01-14
* Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot2017-01-13
* Performance fix + SAO factorizationRogier2017-01-11
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Attached particle spawnersraymoo2016-10-13
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot2016-10-08
* Prevent attached models from disappearing during parent reload (#4128)Foghrye42016-10-08
* Fix invisible player when the attached entity is removedTeTpaAka2015-07-18
* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
* Fix typo in variable nameKahrl2015-05-28
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Consistent const string paramsest312015-05-27
* Remove Queue class which uses std::list and use native std::queueLoic Blot2015-03-05
* SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot2015-02-17
* SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot2015-02-17
* Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker2014-11-08
* Remove remenants of mob codePavel Puchkin2014-10-23
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Full protocol 13 compatibility on server sidePerttu Ahola2012-11-29
* A bunch of fixesMirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Add dtime_s to entity activationPerttu Ahola2012-09-09
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on player...Perttu Ahola2012-03-30
* Add GenericCAO and player armor groups, but don't use them yetPerttu Ahola2012-03-29
* added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl2012-03-29
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Fix some warnings on some compilersGiuseppe Bilotta2012-02-02
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Make players be again visible from a long distancePerttu Ahola2011-12-02