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serverobject.h
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*
ServerRemotePlayer implements ServerActiveObject
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Scripting WIP
Perttu Ahola
2011-11-29
*
Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs se...
Perttu Ahola
2011-10-16
*
Improve mobv2
Perttu Ahola
2011-10-15
*
Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-30
*
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
*
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
*
better support for old maps
Perttu Ahola
2011-04-10
*
new-style rats are now generated in the map
Perttu Ahola
2011-04-10
*
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-10
*
items now fall by gravity... also some other random updating
Perttu Ahola
2011-04-10
*
new object system
Perttu Ahola
2011-04-10
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
Removed lua stuff
Perttu Ahola
2011-04-03
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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